这篇文章我们来谈谈红警2画面精细度,不同的选项有什么样的区别。
Detail level 2 (High)
Full visual details.
Detail level 1 (Medium)
Translucency effects on particles are toggled off.
Animations with DetailLevel above 1 are not drawn.
Animations with TranslucencyDetailLevel above 1 are drawn completely opaque, even if they use Translucency or Translucent.
Detail level 0 (Low)
Drawing code for lasers is simplified, resulting in solid lasers without glow effect.
The way map lighting affects terrain is altered. This is visible, sometimes in rather subtle changes in map lighting.
Area lighting from light posts appears more simplified & blocky. Same goes for radiation.
LineTrailColorDecrement value used by UseLineTrail is multiplied by 2.
Particles with BehavesLike set to Railgun or Smoke are not drawn.
Animations with DetailLevel above 0 are not drawn.
Animations with TranslucencyDetailLevel above 0 are drawn completely opaque, even if they use Translucency or Translucent.
具体说的什么呢,我们来研究下
画面细节级别–高,
效果:显示完整所有的动画细节
画面细节级别–中
禁用粒子上的非半透明效果。
(artmd.ini 中动画设定的DetailLevel>1的不显示,这个值0~2,也就是这个值被设为2的动画不再显示)
DetailLevel = The detail level that the game must be set to for this animation to play (def=0, 2 is high detail)
半透明细节动画级别 TranslucencyDetailLevel=1 的动画完全不透明
画面细节级别–低
简化激光武器的绘图效果,不产生辉光效应。
地图照明会改变,有时在地图照明微妙的变化。
灯柱上的区域照明显得更为简单和块状,辐射效果也一样。
UseLineTrail使用的LineTrailColorDecrement值乘以2。比如重装兵导弹的尾焰,会缩短。这个值越小,尾焰越长。
“轨道炮”或“烟雾”的粒子不会被绘制。比如看看多功能维修时的效果差异。最高效果维修时有粒子出现。
不显示详细级别高于0的动画。 DetailLevel 值为1,2的动画都不显示
动画显示完全不透明,即使它们被设置透明度.
总的来说,是一些细节的动画和半透明度的动画会有些区别,肉眼不仔细看还真看不出太大区别,现在进游戏对比下吧。
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Great content! Super high-quality! Keep it up! 🙂