[DISK];镭射幽浮
UIName=Name:DISKName=Floating DiskPrerequisite=YAWEAP,YATECHPrimary=DiskLaserSecondary=DiskDrainStrength=600 ;700Category=AirPowerArmor=lightIsTilter=yesTooBigToFitUnderBridge=trueTechLevel=2Turret=yesTurretSpins=yes;gs unit is one big turret so it can use existing permaspinSight=9Speed=15CrateGoodie=noCrusher=no;yesOwner=YuriCountryCost=1750Soylent=1750Points=25ROT=100;gs super fast turn, ie turn on spotAllowedToStartInMultiplayer=noIsSelectableCombatant=yesVoiceSelect=FloatingDiscSelectVoiceMove=FloatingDiscMoveVoiceAttack=FloatingDiscAttackCommandVoiceSecondaryWeaponAttack=FloatingDiscStealVoiceFeedback=CrashingSound=FloatingDiscDieMoveSound=FloatingDiscMoveLoopCreateSound=FloatingDiscCreatedBalloonHover=yes ; ie never landLocomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;JumpjetSpeedType=HoverMovementZone=FlyMoveToShroud=yesThreatPosed=20 ; This value MUST be 0 for all building addonsConsideredAircraft=yesExplosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60MaxDebris=14DamageParticleSystems=SparkSys,SmallGreySSysDamageSmokeOffset=100, 100, 275Weight=3.5VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTEREliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROFAccelerates=falseZFudgeColumn=8ZFudgeTunnel=13Size=6OpportunityFire=yesElitePrimary=DiskLaserEJumpjetSpeed=16 ;params not defined use defaults (old globals way up top called Jumpjet controls)JumpjetClimb=8 ; JumpjetCrash=15 ; Climb, but downJumpJetAccel=10JumpJetTurnRate=100;gs superfast turn on spot, from 2JumpjetHeight=750JumpjetWobbles=.1 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"JumpjetDeviation=15JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curveCrashable=yes ; JJ plummets down like aircraftTiltCrashJumpjet=yes; can handle tilting while falling without freaking outDeathWeapon=BlimpBombEffectDeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives controlSelfHealing=yes
尤里国家的T3单位,出了实验室就可以生产飞碟了,具有自动回血能力、移动攻击能力
主武器Primary=DiskLaser 输出镭射激光
[DiskLaser]Damage=90 伤害90还是很高的ROF=80 Range=7
副武器Secondary=DiskDrain负责各种吸,吸钱吸电。
对战中如何使用?
飞碟飞行速度还是非常不错的,秒杀基洛夫XD,伤害90也比较高,无视地形障碍,所以经常用来偷袭,打建筑,打矿车,防空来了就跑,因为攻击距离稍远Range=7,甚至可以放风筝无损打掉防空车,尤其是盟军的FV,真是被吊着打;副武器,一般是用不上,谁会没事被你随便吸电,吸钱,真到这个时候也基本没什么挣扎能力了,已经被按地上等待摩擦就好了。飞碟到达一定数量对盟军的威胁是最大的,盟军需要大量大量大量的防空而且很难防的住,最好是多功能+重装大兵移动攻击防守飞碟,但是成本就贵了很多,飞碟也可以移动攻击慢慢的消耗防空力量,最后一拥而上。苏军的防空炮,防空履带车对付飞碟群就给力多了,10个以上防空车飞碟群看到只有跑得份。飞碟群VS飞碟群的时候就需要细微操作了,把残血的飞碟及时拉走,等到血量恢复回来再继续战斗,慢慢的就会比敌人的飞碟多了。
小技巧:飞碟也是可以移动攻击建筑物的,A—-B—-C , 从A到C移动时,可以点击建筑B,效果就是一边移动躲避防空车等攻击一边又可以摧毁建筑B,这是一个非常非常非常实用的技巧。另外副武器吸电可使对方完全失去电力,这其是一个很可怕的武器,尤其对付法国,铁幕已经CD好的苏军,找到落单电厂看准时机吸到电厂甚至可以配合其他单位一波翻盘打死对方。大家都是怎么使用飞碟的?可以说说。