北方公路4v4,一张比较大的地图,中间有油井、电厂、科技商店可以占领,并且作者对兵种速度、武器伤害、巨炮用电量、坦克杀手、谭雅、入侵者、黑鹰、磁电坦克、重装大兵等都做了细微调整,具体参数参考下方代码:
[General]
DominatorCaptureRange=2 ;1 Dominator mind control capture range increased.
DominatorFireAtPercentage=80 ;20 Additional 60 frame delay on Psychic Dominator.
DefaultMirageDisguises=TREE17,TREE19,TREE20,TREE21,TREE22,TREE23,TREE24,TREE25,TREE26,TREE27,TREE28
; *** Warhead List **
; This is a list of the various types of warheads available in the game
[Warheads]
106=Electrictank
107=BEAGAP
108=BEAGAPE
109=CHAOSWH
;;;; ALLIED ;;;;
; Tank Destroyer
[TNKD]
Strength=500; 400
Speed=6; 5
[SABOT]
ROF=65; 70
Speed=100; 60
Range=5.75; 5
[SABOTE]
ROF=65; 60
Speed=100; 60
Range=6.75
[UltraAP]
Verses=25%,25%,25%,100%,40%,100%,25%,15%,15%,60%,100% ; can only be used on armor
;Verses=2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
[UltraAPE]
Verses=25%,25%,25%,100%,50%,100%,25%,15%,15%,100%,100% ; can only be used on armor
;Verses=2%,2%,2%,100%,50%,100%,2%,2%,2%,100%,100%
;;
; GuardianGI
[GGI]
Strength=125; 100
Speed=4; 3
;;
; Tanya
[TANY]
Speed=7; 6
;;
; Harrier
[ORCA]
Cost=1000; 1200
SelfHealing=yes
;;
; Black Eagle
[BEAG]
Cost=1000; 1200
Speed=16; 14
Strength=250; 200
SelfHealing=yes
[Maverick2]
Warhead=BEAGAP
[Maverick2E]
Warhead=BEAGAPE
; Special Black Eagle AP missile
[BEAGAP]
Wall=yes
Wood=yes
CellSpread=.5; 4
PercentAtMax=.1; 1
Verses=100%,100%,100%,100%,100%,150%,100%,100%,75%,100%,100%; 150 instead of 100 against heavy armor
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
; New Elite Black Eagle AP missile
[BEAGAPE]
Wall=yes
Wood=yes
CellSpread=1.5
PercentAtMax=.2
Verses=100%,100%,100%,100%,100%,150%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=MININUKE
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
;;
; Robot Tank
[ROBO]
Strength=200; 180
;;
; Patriot Missile Weapon
[RedEye2]
ROF=50; 55 +10.5% rate of fire increase
Burst=2; 1 shoot 2 missiles at a time
Damage=60; 75 damage decreased by 20%
;;
; Grand Cannon
[GTGCAN]
Power=-200 ;100 double the power required.
; Allied Wall
[GAWALL]
Adjacent=12; 8
GuardRange=10; 5
;;
;;;; SOVIET ;;;;
; Tesla Tank
[TTNK]
OpportunityFire=yes
BuildTimeMultiplier=1.2; 1.3
; Tesla Tank Weapon
[TankBolt]
Range=6; 4
Warhead=Electrictank
Projectile=Electricbounce
; Elite Telsa Tank Weapon
[TankBoltE]
Warhead=Electric
Projectile=ElectricbounceE
IsElectricBolt=true
IsAlternateColor=true; Yellow variant
;New Tesla Tank Warhead
[Electrictank]
Wall=yes
Wood=yes
Verses=100%,100%,100%,85%,100%,50%,50%,50%,50%,200%,100%; 50% reduction against heavy armor
AnimList=TSTIMPCT
InfDeath=5
;New Tesla Tank Projectile For Elite Weapon
[ElectricbounceE]
ShrapnelWeapon=TeslaFragmentE
ShrapnelCount=2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no
;New Tesla Tank Fragment Elite Weapon
[TeslaFragmentE]
Damage=30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electrictank
IsElectricBolt=true
IsAlternateColor=true
Anim=PIFFPIFF ;gs TEMP###
;Tesla Tank warhead – 50% vs heavy armor
[TeslaFragment]
Warhead=Electrictank
; Hack to get new fragment to work
[XCOMET]
EliteSecondary=TeslaFragmentE
;;
; Apocalypse
[APOC]
OpportunityFire=yes
;;
; Tesla Trooper
[SHK]
Cost=400; 500
[ElectricBolt]
Range=5; 3
[ElectricBoltE]
Range=6; 5
;;
; Flak Trooper
[FLAKT]
Cost=200; 300
[FlakGuyAAGunE]
Damage=20; 8
;;
; Kirov Airship, Blimp
[ZEP]
Speed=6; 5
JumpjetSpeed=6; 5
OpportunityFire=yes
[BlimpBomb]
Range=2; 1.5; starts dropping bombs earlier when in range of doing damage.
[BlimpBombE]
Range=2; 1.5
;;
; Armored Transport
[SAPC]
Crusher=no; yes; attempt at fixing sandbag bug.
;;
;Soviet Wall
[NAWALL]
Adjacent=12; 8
GuardRange=10; 5
;;
;;;; YURI ;;;;
; Brute
[BRUTE]
Speed=7; 6
; Boomber Sub
[BSUB]
SpawnsNumber=1 ;2 Only spawns one cruise missile
SpawnRegenRate=20 ;80 Reloads cruise 4 times missile faster
[CruiseLauncher]
Burst=1 ;2 Fires one missile at a time
ROF=20 ;50 Increased rate of fire of Cruise Missile
;;
; Chaos Drone, turned more into a normal tank.
[CAOS]
BerserkFriendly=no; yes;
CanPassiveAquire=yes; no; Will shoot at passerby
CanRetaliate=yes; no; Will shoot back when fired upon.
Deployer=no; yes
DeployFire=no; yes
DefaultToGuardArea=no; yes; Wont go off to do its own thing like terror drones.
ROT=15; 40
; Chaos Drone now shoots a gas grenade
[ChaosAttack]
Damage=600; determines the duration of the effect, unchanged.
ROF=100
Range=6
Projectile=FlakTProj ; shoots the grenade like the flak track.
Speed=10
Warhead=CHAOSWH
Report=ChaosDroneAttack
OmniFire=yes
AreaFire=no
Anim=GUNFIRE
; Chaos Drone gas grenade warhead
[CHAOSWH]
CellSpread=1.2
PercentAtMax=1
Verses=100%,100%,100%,60%,60%,60%,0%,0%,0%,100%,100%
InfDeath=3
Particle=PsychCloudSys; instead of the big cloud of gas it now creates a smaller cloud.
AnimList=IRONFX
Psychedelic=yes
;;
; Magnetron ;Warhead of Magnetron lift weapon
[LocomotorBeam]
Verses=0%,0%,0%,100%,0%,100%,0%,0%,0%,100%,0% ;5th value, Medium, changed from 100% to 0% (Miners have medium armor)
;Magnetron will now be using this warhead to deal damage to miners
[MagneShakeWH]
Verses=0%,0%,0%,0%,50%,0%,100%,100%,100%,0%,0% ;5th value, Medium, changed from 100% to 50%
;;
; Hover Transport
[YHVR]
Crusher=no; yes; attempt at fixing sandbag bug.
;;
; Yuri Wall
[GAFWLL]
Adjacent=12; 8
GuardRange=10; 5
;;
[INGRNLMP]
Strength=-1
LightRedTint=0
LightBlueTint=0
LightGreenTint=0
LightIntensity=0
LightVisibility=0