一个入门级创意修改,原理是给弹头加上粒子系统,炸弹爆炸在地面产生弹坑,在弹坑上面冒点烟。
使用自带的冒烟粒子就ok了,当然也可以自己写一个彩色的~具体哪些弹头加效果看你的心情了,飞机、巨炮、基洛夫、武装直升机的第二武器等~效果如图,
唯一缺点:有的地形不容易产生弹坑,爆炸过后路面直接冒烟,不是很和谐。。。参考一些资料也没有很好解决,如有大佬知道请不吝赐教。
示例代码:
[CombatDamage];这使得红警可以正确使用污迹,但有的地形依然无弹坑!!!
Scorches=BURNT01,BURNT02
Scorches1=BURNT03,BURNT04,BURNT05
Scorches2=BURNT06,BURNT07,BURNT08
Scorches3=BURNT09,BURNT10
Scorches4=BURNT11,BURNT12
Craters=CRATER01,CRATER02,CRATER03,CRATER04,CRATER05,CRATER06,CRATER07,CRATER08,CRATER09,CRATER10,CRATER11,CRATER12
[ORCAAP] ;入侵弹头
Wall=yes
Wood=yes
CellSpread=.4
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
Conventional=yes
InfDeath=3
AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
ProneDamage=50%
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
;UseSparkParticles=yes
;AttachedParticleSystem=BigGreySmokeSys
Particle=SmallGreySSys;BigGreySmokeSys ;冒烟粒子
[BlimpHE];基洛夫弹头
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
Particle=BigGreySmokeSys
[GrandCannonWH];巨炮弹头
CellSpread=2
PercentAtMax=.2
Wall=yes
Wood=yes
Sparky=no
Conventional=yes
Rocker=yes
Verses=100%,100%,100%,100%,100%,100%,50%,100%,50%,100%,100%
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=30%
Particle=BigGreySmokeSys
参考视频:https://www.zhihu.com/zvideo/1489271355606966272
已修改好的地图: