[
; Map created with FinalAlert 2(tm) Mission Editor
; Get it at http://www.westwood.com
; note that all comments were truncated

[Header]
Width=144
Height=145
StartX=183
StartY=80
Waypoint1=190,128
Waypoint2=199,120
Waypoint3=221,99
Waypoint4=229,91
Waypoint5=197,105
Waypoint6=206,96
Waypoint7=305,206
Waypoint8=0,0
NumberStartingPoints=7

; ###### MISSING: extra fun mod!!!! ######

; ***GLOBAL***
[General]
MaximumQueuedObjects=299	;509
InfantryExplode=DBRS10SM	;S_BANG34
;FlamingInfantry=DBRS10SM	;FLAMEGUY
InfantryHeadPop=DBRS10SM	;YURIDIE
;InfantryNuked=DBRS10SM	;NUKEDIE
InfantryBrute=DBRS10SM	;BRUTDIE

Pilot=SPY	;E1
PParatrooper=SPY	;E1

AmerParaDropInf=GHOST,GGI	;E1
AmerParaDropNum=4,5	;8

AllyParaDropInf=E1,GGI	;E1
AllyParaDropNum=5,4	;6

SovParaDropInf=FLAKT,SHK	;E2
SovParaDropNum=5,4	;9

YuriParaDropInf=INIT
YuriParaDropNum=10	;6

MaximumCheerRate=30	;300

LightningStormDuration=450	;180
LightningHitDelay=5	;10
LightningSeparation = 1 	;3

[Radiation]
RadColor=255,0,0	;0,255,0

[AudioVisual]
DetailMinFrameRateNormal=20	;15
DetailBufferZoneWidth=10	;5
Dig=yuridie
DigSound=Dummy	;NukeSiren
MessageDelay=2	;.6
ExtraUnitLight=0	;.2
ExtraInfantryLight=0	;.2
ExtraAircraftLight=0	;.2

; ***CRATES***
[CrateRules]
CrateRadius=10	;3.0

; ******* Combat and damage rules *******
[CombatDamage]
CanDetonateTimeBomb=yes	;no
CanDetonateDeathBomb=yes	;no
OccupyWeaponRange=7	;5
V3EliteWarhead=V3EWH
DMislEliteWarhead=DMISLEWH
CMislEliteWarhead=CMISLEWH

[Powerups]
Armor=10,ARMOR,yes,1.5
Firepower=10,FIREPOWR,yes,2.0
HealBase=10,HEALALL,yes
Money=10,MONEY,yes,10000	;20,MONEY,yes,2000
Reveal=10,REVEAL,yes
Speed=10,SPEED,yes,1.2
Veteran=20,VETERAN,yes,1	;20,VETERAN,yes,1
Unit=15,<none>,no	;20,<none>,no

Cloak=10,CLOAK,yes	;0,CLOAK,yes
ICBM=5,CHEMISLE,yes	;0,CHEMISLE,yes

; ***VEHICLES***
[VehicleTypes]
550=VOLKSWAGEN
551=SUPERAPOC
552=SUPERMIND
553=XCOMET2 ; Not real unit.  Weapons have to belong to a unit to be used for things like airburst and Shrapnel.  Not my hack.
554=SUPERZEP
555=UFO
570=HACK_HTNK
571=HACK_LTNK
572=HACK_MTNK
573=HACK_APOC
574=HACK_TNKD
575=HACK_HARV
576=HACK_CMIN
577=HACK_SREF
578=HACK_MGTK
579=HACK_BFRT
580=HACK_TTNK
581=HACK_DTRUCK
582=XCOMET3
583=XCOMET4
584=XCOMET5
585=XCOMET6
[AircraftTypes]
550=BPLNE
551=AC130
552=MIG29
553=TsarBomber
554=AWACS
555=B52
556=B2
; Super battle fortress
[VOLKSWAGEN]
ROT=5
Cost=10000
Name=Volkswagen
Size=16
Armor=heavy
Image=BFRT
Owner=British,French,Germans,Americans,Alliance		;British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=12
Speed=12
Points=50
UIName=Volkswagen
Weight=3.5
Crusher=yes
Primary=CowShotVolkswagen	;CowShot
Soylent=10000	;2000
Category=AFV
DieSound=GenVehicleDie
IsTilter=yes
PipScale=Passengers
Strength=5000
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
MoveSound=BattleFortressMoveStart
Secondary=OPCoilBolt
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
TechLevel=10
VoiceMove=BattleFortressMove
BuildLimit=1
OpenTopped=yes;passengers can shoot out
Passengers=5000
UseOwnName=true
Accelerates=false
CrateGoodie=yes
OmniCrusher=yes
ThreatPosed=40
VoiceAttack=BattleFortressAttackCommand
VoiceSelect=BattleFortressSelect
ElitePrimary=CowShotVolkswagenE	;CowShotE
MovementZone=CrusherAll
Prerequisite=GAWEAP,GATECH; 	FACTORY
ZFudgeColumn=8
ZFudgeTunnel=13
VoiceFeedback=
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
DamageSmokeOffset=100, 100, 275
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
TooBigToFitUnderBridge=true
AllowedToStartInMultiplayer=no
OpportunityFire=yes

; Super Apocalypse
[SUPERAPOC]
UIName=Type 59 MBT
Name=Type 59 MBT
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=140mmx
Secondary=S500
Strength=5000
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=14	;6
Speed=12	;4
Owner=Russians,Confederation,Africans,Arabs
Cost=10000	;1750
Soylent=10000	;1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=yes	;no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=16	;6
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=140mmxE
EliteSecondary=S500E
BuildTimeMultiplier=1.0
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
GuardRange=20
OpportunityFire=yes

; Super Mastermind
[SUPERMIND]
UIName=Mind Blower
Name=Mind Blower
Image=MIND
Prerequisite=YAWEAP,YATECH
Primary=UberMindControlTank
Strength=5000	;500
Category=AFV
Armor=heavy
;Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=12	;9
Speed=12	;4
CrateGoodie=no
Crusher=no
Owner=YuriCountry
Cost=10000; 1750
Soylent=10000	;1750
Points=25
ROT=5
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MasterMindSelect
VoiceMove=MasterMindMove
VoiceAttack=MasterMindAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MasterMindMoveStart
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=UberMindControlTankE
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16	;6
OpportunityFire=yes
PipScale=MindControl
ImmuneToPsionics=yes
SelfHealing=yes
Trainable=yes
BuildLimit=1

; Super Kirov
[SUPERZEP]
Image=ZEP
UIName=Stalin Airbus
Name=Stalin Airbus
Prerequisite=NAWEAP,NATECH,NAINDP,NAIRON,NAMISL
Primary=StalinBomb
Strength=20000
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=10
Sight=18
Sensors=yes
SensorsSight=7
NavalTargeting=5
RadarInvisible=no
MoveToShroud=yes
Landable=yes	;BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=6
JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=12 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=2
JumpjetHeight=750
;JumpjetWobbles=.01 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
PitchSpeed=.9
PitchAngle=0
Owner=Russians,Confederation,Africans,Arabs
Cost=20000
Soylent=20000
Points=100
ROT=10
SpeedType=Hover
HoverAttack=yes
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
IsSelectableCombatant=yes
VoiceSelect=KirovSelect
VoiceMove=KirovMove
VoiceAttack=KirovAttackCommand
VoiceFeedback=
VoiceCrashing=KirovVoiceDie
DieSound=
CreateSound=KirovCreated
CrashingSound=KirovDie
ImpactLandSound=KirovCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=5	;3.5
OmniCrushResistant=yes
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
AllowedToStartInMultiplayer=no
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
SelfHealing=Yes
MoveSound=KirovMoveLoop
ElitePrimary=StalinBombE
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1
OpportunityFire=yes

; Yuri Flying Squid
[UFO]
Image=SQD
UIName=Floating Squid
Name=Floating Squid
Prerequisite=YAWEAP,YATECH,YAGNTC,YAPPET,NACLON
Primary=SquidMedusa
Secondary=BlimpBomb	;DiskDrain
Strength=5000	;600 ;700
Category=AirPower
JumpJet=yes
Armor=light
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
;Turret=yes
;TurretSpins=yes;gs unit is one big turret so it can use existing permaspin
Sight=14
Sensors=yes
SensorsSight=7
NavalTargeting=4
Speed=15
CrateGoodie=no
Crusher=no;yes
Owner=YuriCountry
Cost=20000
Soylent=20000
Points=25
ROT=100;gs super fast turn, ie turn on spot
AllowedToStartInMultiplayer=no
IsSelectableCombatant=yes
VoiceSelect=SquidSelect
VoiceMove=SquidAttackCommand
VoiceAttack=SquidAttackCommand
VoiceSecondaryWeaponAttack=SquidAttack
VoiceFeedback=SquidFear
MoveSound=SquidMove
CrashingSound=SquidDie
Landable=yes	;BalloonHover=yes ; ie never land
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
SpeedType=Hover
HoverAttack=yes
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=20	; This value MUST be 0 for all building addons
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=5	;3.5
OmniCrushResistant=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=16
OpportunityFire=yes
RadialFireSegments=10
DistributedFire=yes
ElitePrimary=SquidMedusaE
EliteSecondary=BlimpBombE
JumpjetSpeed=32	;16 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=8 ; 
JumpjetCrash=15 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=40	;100;gs superfast turn on spot, from 2
JumpjetHeight=750
JumpjetWobbles=.1 ; ! value of zero stop wobbles?  NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
JumpjetDeviation=15
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
Explodes=yes
DeathWeapon=NukeDeath	;BlimpBombEffect
DeathWeaponDamageModifier=1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
SelfHealing=yes
ImmuneToPsionics=yes
Parasiteable=no
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=2	;15
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Yuri Head!
[DOLY]	;YURIHEAD
Image=cahead
UIName=Yuri Mobile
Name=Yuri Mobile
;Prerequisite=YAWEAP,NAPSIS
Primary=YuriMobileMindBlast
Strength=10000
Category=AFV
Armor=heavy
Turret=no	;yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11
Sight=12
Sensors=yes
SensorsSight=7
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=10000
Soylent=10000
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=YuriPrimeSelect
VoiceSelectDeactivated=RobotTankSelectDeactivated
VoiceMove=YuriPrimeMove
VoiceAttack=YuriPrimeAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie	;YuriPrimeDie
MoveSound=YuriPrimeMoveLoop
ActivateSound= RobotTankOnline
DeactivateSound= RobotTankOffline
CrushSound=TankCrush
Explodes=yes
DeathWeapon=NukeDeath
MaxDebris=80
MinDebris=80
DebrisTypes=NUKEDEBRIS
DebrisMaximums=80
SpeedType=Hover
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer 
ThreatPosed=40	; This value MUST be 0 for all building addons
ZFudgeColumn=8
ZFudgeTunnel=13
Insignificant=no
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER,ROF,FEARLESS	;STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT	;SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=YuriMobileMindBlastE
Accelerates=false
ImmuneToVeins=yes
Size=16
Weight=5	;3.5
OmniCrusher=yes
OmniCrushResistant=yes
OpportunityFire=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Parasiteable=no
PoweredUnit=yes;powered by presence of building
Trainable=yes
SelfHealing=yes
PipScale=Passengers
Passengers=5000
OpenTopped=yes;passengers can shoot out
SizeLimit=15;1 ;gs like half track and Blackhawk.  Terror Drones and Brutes are allowed in.
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
BuildLimit=1

; Heavy Tank
[HACK_HTNK]
Image=HTNK
UIName=Name:HTNK
Name=Rhino Heavy Tank
Prerequisite=NAWEAP
Primary=HACK_120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TargetLaser=no
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=6
CrateGoodie=yes	;no
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
;origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_120mmE
BuildTimeMultiplier=1.3;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Lasher Light Tank
; Light Tank
[HACK_LTNK]
UIName=Name:Lasher
Name=Lasher Light Tank
Image=LTNK
Prerequisite=YAWEAP
Primary=HACK_ATGUN
Strength=300;200
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
;TargetLaser=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8;6
Speed=7;8
CrateGoodie=yes	;no
Crusher=yes
Owner=YuriCountry
Cost=700;600
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=HACK_ATGUNE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Medium Tank
[HACK_MTNK]
UIName=Name:MTNK
Name=Grizzly Battle Tank
Image=GTNK
Prerequisite=GAWEAP
Primary=HACK_105mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=7
CrateGoodie=yes	;no
Owner=British,French,Germans,Americans,Alliance
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
OpportunityFire=yes
ElitePrimary=HACK_105mmE
BuildTimeMultiplier=1.5;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mammoth tank
[HACK_APOC]
UIName=Name:APOC
Name=Apocalypse
Image=MTNK
Category=AFV
TargetLaser=yes
Primary=HACK_120mmx
Secondary=HACK_MammothTusk
Strength=800
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=11	;7
Sight=6
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=1750
Soylent=1750
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_120mmxE
BuildTimeMultiplier=1.0
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Tank Destroyer
[HACK_TNKD]
Image=TNKD
UIName=Name:TNKD
Name=Tank Destroyer
Prerequisite=GAWEAP,RADAR
Primary=HACK_SABOT
Strength=400
Category=AFV
Armor=heavy
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;2
Sight=8
Speed=5
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Germans
AllowedToStartInMultiplayer=no
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TankDestroyerSelect
VoiceMove=TankDestroyerMove
VoiceAttack=TankDestroyerAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
MoveSound=TankDestroyerMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
ElitePrimary=HACK_SABOTE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; harvester
[HACK_HARV]
Image=HARV
UIName=Name:HARV
Name=War Miner
Prerequisite=NAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
Turret=yes
Primary=HACK_20mmRapid
Harvester=yes
TechLevel=11	;1
Sight=4
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=40
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
OpportunityFire=yes
UnloadingClass=HORV
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=WarMinerSelect
VoiceMove=WarMinerMove
VoiceAttack=WarMinerAttackCommand
VoiceEnter=WarMinerMove
VoiceHarvest=WarMinerHarvest
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=HACK_20mmRapidE
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to understand what makes money
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HACK_CMIN]
Image=CMIN
UIName=Name:CMIN
Name=Chrono Miner
Prerequisite=GAWEAP,PROC
Nominal=yes
ToProtect=yes
Category=Support
Strength=1000
Armor=medium
;Dock=PROC		; Need both in case a building from the other team is captured.
Dock=NAREFN,GAREFN
;Turret=yes
Primary=none
Harvester=yes
ChronoInSound=ChronoMinerTeleport
ChronoOutSound=ChronoMinerTeleport
TechLevel=11	;1
Sight=4
Speed=80	;4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=yes
Storage=20
Cost=1400
Soylent=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
SelfHealing=yes
;OpportunityFire=yes ;GEF has no weapon, doesn't need this
UnloadingClass=CMON
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ChronoMinerSelect
VoiceMove=ChronoMinerMove
VoiceAttack=ChronoMinerMove
VoiceHarvest=ChronoMinerHarvest
VoiceEnter=ChronoMinerReturn
DieSound=GenVehicleDie
CrushSound=TankCrush
MaxDebris=6
Teleporter=yes
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weight=3.5
MovementZone=Crusher
ThreatPosed=0	; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=.65
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
ResourceGatherer=yes;gs for the AI to handle the slave miner, it has to know if it can make money or not
Bunkerable=no; Units default to yes, others default to no
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Prism Tank
[HACK_SREF]
Image=SREF
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
; SJM removed; see abusive section below...
; Primary=Comet
; ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes ;temp until tank art done
TurretCount=4
WeaponCount=1
Weapon1=HACK_Comet
EliteWeapon1=HACK_SuperComet ; Elite Weapon
IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;8
Sight=6
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=PrismTankSelect
VoiceMove=PrismTankMove
VoiceAttack=PrismTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Mirage Tank
[HACK_MGTK]
UIName=Name:MGTK
Name=Mirage Tank
Image=RTNK
Prerequisite=GAWEAP,GATECH
Primary=HACK_MirageGun
DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy
;Primary=TankMakeupKit
;Secondary=MirageGun
;IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
;OmniFire=yes
Strength=200
Category=AFV
Armor=light
Turret=no
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=11	;9
Sight=9
Speed=7
CrateGoodie=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1000
Soylent=1000
Points=25
ROT=5
IsSelectableCombatant=yes
CanDisguise=yes
CanApproachTarget=no ; gs 9/15 Re-put in.  But now this will not apply to an Attack Mission.  Best of both worlds, and Dustin kicks butt
;CanRetaliate=no ; thought about this one too.  Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
;CanPassiveAquire=no ; not essential, but might not want it giving away position
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MirageTankSelect
VoiceMove=MirageTankMove
VoiceAttack=MirageTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=MirageTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Normal
ThreatPosed=15	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily    ,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=3
AllowedToStartInMultiplayer=no
EliteSecondary=HACK_MirageGunE
CrushSound=TankCrush
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Battle Fortress
[HACK_BFRT]
Image=BFRT
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,GATECH
Primary=HACK_20mmRapid
Strength=600
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=6
Speed=4
PipScale=Passengers
Passengers=5
OpenTopped=yes;passengers can shoot out
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes;gs can crush things not normally crushable
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Soylent=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=CrusherAll;gs OmniCrush handles crushing tanks and such, this handles walls
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

;  Tesla Tank for Russians
[HACK_TTNK]
Image=TTNK
UIName=Name:TTNK
Name=Tesla Tank
Prerequisite=NAWEAP,NARADR
Primary=HACK_TankBolt
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=11	;10
Sight=8
Speed=6
CrateGoodie=yes
Crusher=yes
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=1200
Soylent=1200
Points=25
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=TeslaTankSelect
VoiceMove=TeslaTankMove
VoiceAttack=TeslaTankAttackCommand
CrushSound=TankCrush
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=TeslaTankMoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
ElitePrimary=HACK_TankBoltE
BuildTimeMultiplier=1.2 ;Individual control of build time
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[HACK_DTRUCK]
UIName=Name:DTRUCK
Image=TRUCKA
Name=Demolitions Truck
Prerequisite=NAWEAP,RADAR
Category=AFV
Primary=Demobomb
Secondary=none
Strength=150
Armor=light
Turret=no
TechLevel=11	;10
Sight=5
Speed=100	;5 ;changed on 11/29 from 6 to 5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Africans
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=40
ROT=5
Crusher=no
SelfHealing=no
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=DemoTruckSelect
VoiceMove=DemoTruckMove
VoiceAttack=DemoTruckAttackCommand
VoiceFeedback=
DieSound=DemoTruckDie
MoveSound=DemoTruckMoveStart
CreateSound=DemoTruckCreated
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=2
MovementZone=Normal
ThreatPosed=50	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Size=3
DeathWeapon=Demobomb
Explodes=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Medium Tank
[MTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2

; Mirage Tank
[MGTK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Prism Tank
[SREF]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Half-track
[HTK]
OpenTopped=yes;passengers can shoot out
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; harvester
[CMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[HARV]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

; harvester
[SMIN]
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
Crewed=yes

;Battle Fortress
[BFRT]
SizeLimit=5	;2
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes

; Mobile Construction Vehicle
[AMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Landing Craft
[LCRF]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Robot Tank
[ROBO]
Trainable=yes ;no
ElitePrimary=RobogunE
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

; Tank Destroyer
[TNKD]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

; Howitzer
[HOWI]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
ElitePrimary=HowitzerGunE
CrateGoodie=yes	;no
Crewed=yes

; Terror Drone,  ooohhh scary
[DRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=DroneJumpE

;Infantry Fighting Vehicle - IFV
[FV]
EliteWeapon2=RepairBulletE	;Engineer
EliteWeapon3=CRM60E			;GI
EliteWeapon4=CRFlakGuyGunE		;Flak Troop ;Rocketeer
EliteWeapon5=CRMP5E			;Seal
EliteWeapon6=AWPEE			;Sniper
EliteWeapon7=CRElectricBoltE	;ShockTrooper
EliteWeapon8=CRNukeE			;Crazy Ivan
EliteWeapon9=CRMindControlE	;Yuri
EliteWeapon10=CRRadBeamWeaponE;Desolator
EliteWeapon11=CRNeutronRifleE	;Chrono
EliteWeapon12=CRTerrorBombE		;Terrorist
EliteWeapon13=CowShotE		;Cow
EliteWeapon14=CRPsychicJabE		;Initiate
EliteWeapon15=CRVirusGunE		;Virus
EliteWeapon16=CRSuperMindBlastE		;Yuri Prime
EliteWeapon17=CRMissileLauncherE		;Guardian GI
Maxdebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=6,1
Crewed=yes
OpportunityFire=yes

; Heavy Tank
[HTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; V3 Rocket launcher, or Chu-chu Rocket
[V3]
ElitePrimary=V3LauncherE
CanPassiveAquire=yes	;no
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
GuardRange=18	;9
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Mammoth tank
[APOC]
PipScale=Passengers
Passengers=3
OpenTopped=yes
SizeLimit=2
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
Crewed=yes
OpportunityFire=yes

; Mobile Construction Vehicle
[SMCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Armored Transport
[SAPC]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

;  Tesla Tank for Russians
[TTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes
OpportunityFire=yes

;Lybian Demolition Truck
[DTRUCK]
CrateGoodie=yes
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,2
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OmniFire=yes

; Lasher Light Tank
[LTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}	;{4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Subterannean	;Destroyer
Crewed=yes

; Gattling Tank
[YTNK]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
MaxDebris=6
DebrisTypes=TIRE,CORPSE
DebrisMaximums=4,1
Crewed=yes
OpportunityFire=yes

; Magnetron
[TELE]
PipScale=Passengers
Passengers=1
OpenTopped=yes
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
CanPassiveAquire=yes	;no
Bunkerable=yes	;no
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
CrateGoodie=yes	;no
Crewed=yes
OpportunityFire=yes

[MIND]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=3
ElitePrimary=MultipleMindControlTankE
Trainable=yes	;no
Crewed=yes

[DISK]
Size=50	;6
Crewed=yes

; Mobile Construction Vehicle
[PCV]
DebrisTypes=CORPSE
DebrisMaximums=6
SelfHealing=yes

; Hover Transport
[YHVR]
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=6
Crewed=yes

; Night Hawk
[SHAD]
CrateGoodie=yes
SizeLimit=5	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
Crewed=yes
OpportunityFire=yes

; Hind Transport
[HIND]
CrateGoodie=yes
JumpjetClimb=10	;50
JumpjetCrash=40	;60 ; Climb, but down
SizeLimit=6	;2
OpenTopped=yes;passengers can shoot out
PreventAttackMove=no	;yes
CarriesCrate=yes
OpportunityFire=yes

; Soviet Siege Chopper
[SCHP]
Size=50	;15
CrateGoodie=yes
PreventAttackMove=no	;yes
Crewed=yes
OpportunityFire=yes

; Deployed Soviet Siege Chopper
[SCHD]
Size=50	;15
MaxDebris=6
DebrisTypes=CORPSE
DebrisMaximums=2
Crewed=yes

; Kirov Airship, Blimp
[ZEP]
NavalTargeting=5
Crewed=yes
Deployer=yes
DeployFire=yes
DeployFireWeapon=0
OpportunityFire=yes

; Intruder ;Harrier
[ORCA]
Ammo=2
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP
Prerequisite=GAAIRC ;RADAR

; Black Eagle
[BEAG]
Ammo=4
CanPassiveAquire=yes	;no
CanRetaliate=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Dock=GAAIRC,AMRADR,AIRSTRIP

[AC130]
UIName=AC-130 Gunship
Name=AC-130 Gunship
Image=CIVP	;PDPLANE
Prerequisite=AMRADR	;RADAR,GATECH
Primary=GunshipBomb
CanPassiveAquire=yes ; Won't try to pick up own targets
CanRetaliate=yes; Won't fire back when hit
Strength=400
Category=AirPower
TargetLaser=yes
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Dock=GAAIRC,AMRADR,AIRSTRIP
PipScale=Ammo
Speed=15
PitchSpeed=0.9	;1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=30
ROT=2
Ammo=10
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=BlackOpsTakeOff	;IntruderTakeOff	;Taking off
AuxSound2=BlackOpsLanding	;IntruderLanding	;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=GunshipBombE
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
OpportunityFire=yes

[MIG29]
UIName=Name:BPLN
Name=Soviet MIG
Strength=200
Category=Airpower
Armor=light
Image=BPLN
OmniFire=yes
TechLevel=5
Cost=2000
Primary=Maverick3
Prerequisite=NATECH,AIRSTRIP
;Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon
LeadershipRating=10
RadarInvisible=no
Sight=8
PipScale=Ammo
Landable=yes
AirportBound=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
Dock=GAAIRC,AMRADR,AIRSTRIP
ROT=2
ConsideredAircraft=yes
Points=20
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
MoveSound=MigMoveLoop
IsSelectableCombatant=yes
Selectable=yes
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes

[TsarBomber]
UIName=Tsar Bomber
Name=Tsar Bomber
Image=PDPLANE
Strength=1000
Prerequisite=NATECH,AIRSTRIP
Category=AirPower ; AirLift
IsSelectableCombatant=yes
Armor=medium
TechLevel=10 ; The original value is -1
Primary=FOAB
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
LeadershipRating=10
RadarInvisible=no
Sight=8
PitchSpeed=.9
OmniFire=yes
NavalTargeting=5
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=5000
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=FOABE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes

[AWACS]
UIName=Name:SpyP
Name=Soviet Spy Plane
Image=SPYP
Strength=600
Prerequisite=Radar,AIRSTRIP
Category=AirPower
IsSelectableCombatant=yes
Armor=light
TechLevel=10 ; The original value is -1
Primary=20mmAerial
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
LeadershipRating=10
RadarInvisible=no
Sight=8
Sensors=yes
SensorsSight=7
PitchSpeed=.9
OmniFire=yes
Landable=yes ; no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Americans,Alliance,Russians,Confederation,Africans,Arabs,Germans
Dock=GAAIRC,AMRADR,AIRSTRIP
AllowedToStartInMultiplayer=no
Cost=1200
Points=30
ROT=2
ConsideredAircraft=yes
Crewed=yes
PipScale=Ammo
Ammo=10
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5 ; The original value is 2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ;|The original value is 0|	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanRetaliate=yes
AuxSound1=IntruderTakeOff	;Taking off |Added order.
AuxSound2=IntruderLanding	;Landing |Added order.
ImpactLandSound=GenAircraftCrash
MoveSound=SpyPlaneMoveLoop
DieSound=
VoiceSelect=SeaScorpionSelect
VoiceMove=SeaScorpionMove
VoiceAttack=SeaScorpionAttackCommand
VoiceCrashing=MigVoiceDie
CrashingSound=SpyPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=20mmAerialE
Trainable=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER,SIGHT
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
PreventAttackMove=yes
CanPassiveAquire=yes	;no
Crusher=no
CrushSound=TankCrush
Crushable=yes
OpportunityFire=yes

[B52]
Image=PDPLANE	;CIVP
UIName=Name:PDPLANE
Name=Cargo Plane
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

[B2]
Image=FORTRESS
UIName=Stealth Bomber
Name=Stealth Bomber
Strength=400
Category=AirLift
Armor=light
TechLevel=-1
Primary=NuclearBomb
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=yes
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
Cloakable=yes
CloakingSpeed=1
Insignificant=yes
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLN]
Cost=100
Trainable=yes	;no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
ElitePrimary=Maverick3	;Maverick3E
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet MIG
[BPLNE]
Image=FORTRESS	;BPLN
UIName=PAK DA	;Name:BPLN
Name=PAK DA	;Soviet MIG
Strength=200
Category=AirLift
Armor=light
TechLevel=-1
Primary=MaverickNuke	;Maverick3
Spawned=yes	; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=45	;16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=100
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=MaverickNuke
Trainable=yes	;no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage.  This gives control
FlyBy=true	;GEF Don't slow down over your target
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Soviet Spy Plane
[SPYP]
Sight=8	;0
Sensors=yes
SensorsSight=7

; Destroyer's helicopter
[ASW]
ElitePrimary=ASWBombE
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER
Crusher=no
CrushSound=TankCrush
Crushable=yes

; Carrier Fighter
[HORNET]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,SIGHT,FASTER	;STRONGER,FIREPOWER
Crusher=no
CrushSound=TankCrush
Crushable=yes

;Aircraft Carrier
[CARRIER]
SpawnsNumber=6	;3
CanPassiveAquire=yes	;no
GuardRange=25	;10
OpportunityFire=yes

; Aegis Cruiser
[AEGIS]
NavalTargeting=5	;6
LandTargeting=0	;1

;Dolphin
[DLPH]
SelfHealing=yes
OpportunityFire=yes

; Seawolf
[HYD]
OpportunityFire=yes

;Attack Sub
[SUB]
OpportunityFire=yes

;Soviet Dreadnought
[DRED]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Vladamir's Dreadnought  (A Hero drednaught.  The Russian MP Dred is DREDB)
[VLAD]
ElitePrimary=DredLauncherE
CanPassiveAquire=yes	;no
GuardRange=25	;10

;Boomer attack sub
[BSUB]
EliteSecondary=CruiseLauncherE
CanPassiveAquire=yes	;no
GuardRange=20
SelfHealing=yes
OpportunityFire=yes

; ***INFANTRY***
[InfantryTypes]
550=DRONEMAN
551=SAIYAN
552=ROCKETMAN
553=SUPER_ADOG
554=SUPER_DOG
555=WONDERWOMAN
556=KGB
557=CAPTAIN

[DRONEMAN]
UIName=Drone Operator
Name=Drone Operator
Image=ROCK
Category=Soldier
Primary=HornetLauncherMini
Spawns=HORNET
SpawnsNumber=1
SpawnRegenRate=600
SpawnReloadRate=150
FireAngle=32
Prerequisite=GAPILE,GATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=HornetLauncherMiniE
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UC20mm
EliteOccupyWeapon=UC20mmE

; Super Saiyan
[SAIYAN]
Image=CLEG
UIName=Ghost Buster
Name=Ghost Buster
Category=Soldier
Prerequisite=GAPILE,GATECH
Primary=PortableComet
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=14	;8
Sensors=yes
SensorsSight=7
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=5000	;1500
Soylent=5000	;750
Points=50
IsSelectableCombatant=yes
VoiceSelect=ChronoLegionSelect
VoiceMove=ChronoLegionMove
VoiceAttack=ChronoLegionAttackCommand
VoiceFeedback=ChronoLegionFear
VoiceSpecialAttack=ChronoLegionMove
DieSound=ChronoLegionDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=no	;yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
ElitePrimary=PortableCometE
IFVMode=12	;4
;BuildLimit=1
SelfHealing=yes
UseOwnName=true
TypeImmune=no	;yes
Occupier=yes
OccupyWeapon=UCTerminatorRailgun
EliteOccupyWeapon=UCTerminatorRailgunE
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

; Wonder Woman
[WONDERWOMAN]
Image=TANY
UIName=Wonder Woman
Name=Wonder Woman
Category=Soldier
Prerequisite=GAPILE,GATECH,GAOREP,GACSPH,GAWEAT
Primary=MagicAttack
Secondary=ThorHammer
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
;C4=no
Assaulter=no
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=5000
Armor=flak
TechLevel=9
Pip=red
Sight=18	;8
Sensors=yes
SensorsSight=7
Speed=8	;6
MoveToShroud=no
Teleporter=yes
Owner=British,French,Germans,Americans,Alliance
Cost=10000
Soylent=10000
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
ChronoInSound=ChronoLegionTeleport
ChronoOutSound=ChronoLegionTeleport
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1}	;{4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=yes
ElitePrimary=MagicAttackE
EliteSecondary=ThorHammerE
IFVMode=12
BuildLimit=1
SelfHealing=yes
UseOwnName=true
CanPassiveAquire=yes
AllowedToStartInMultiplayer=no

[ROCKETMAN]
UIName=Rocket Man
Name=Rocket Man
Image=LUNR
Category=Soldier
Primary=CruiseLauncherMini	;Lunarlaser
FireAngle=64
Spawns=CMISL
SpawnsNumber=1
SpawnRegenRate=80
SpawnReloadRate=0 ; missile spawn don't come back
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
Crushable=yes
Strength=125
Fearless=yes
Armor=none
TechLevel=9	;11
Sight=12
Pip=white
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=1500
Points=15
IsSelectableCombatant=yes
VoiceSelect=LaserCosmoSelect
VoiceMove=LaserCosmoMove
VoiceAttack=LaserCosmoAttackCommand
VoiceFeedback=LaserCosmoFear
VoiceSpecialAttack=LaserCosmoMove
DieSound=RocketeerDie
ThreatPosed=15
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
PhysicalSize=1
Size=1
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=Infantry
MoveSound=RocketeerMoveLoop
ElitePrimary=CruiseLauncherMiniE	;Lunarlaser
IFVMode=16
UseOwnName=true
Occupier=yes
OccupyWeapon=UCVulcan
EliteOccupyWeapon=UCVulcanE

[SUPER_ADOG]
Image=ADOG
UIName=German Sheppard
Name=German Sheppard
NotHuman=yes
Category=Soldier
Primary=GoodTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperGoodTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[SUPER_DOG]
Image=DOG
UIName=Husky
Name=Husky
NotHuman=yes
Category=Soldier
Primary=BadTeethE
Secondary=VirtualScanner
NavalTargeting=6
Prerequisite=Barracks
LeadershipRating=7
CrushSound=InfantrySquish
Strength=100
Armor=none
ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo
RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo
DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting
TechLevel=11
Pip=white
Sight=25
DetectDisguise=yes
Speed=8
Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,Americans,Alliance
ForbiddenHouses=British,French,Germans,Americans,Alliance,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=DogSelect
VoiceMove=DogMove
VoiceAttack=DogAttackCommand
VoiceFeedback=DogFear
VoiceSpecialAttack=DogMove
DieSound=DogDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
ThreatPosed=20	; This value MUST be 0 for all building addons
ImmuneToRadiation=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;GEF going to be two dogs now DoubleOwned=Yes
ImmuneToPsionics=yes
IFVMode=0
Trainable=yes
ElitePrimary=SuperBadTeethE
Natural=yes
Explodes=yes
DeathWeapon=DogBomb

[KGB]
Image=SPY
UIName=KGB
Name=KGB
Category=Soldier
Prerequisite=NAHAND,NATECH
CrushSound=InfantrySquish
NavalTargeting=7
LeadershipRating=3
Strength=100
Primary=MakeupKit ; virtual weapon that picks disguise
Secondary=KGBBomber
EliteSecondary=KGBBomberE
Ivan=yes
C4=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=yes	;no; Won't fire back when hit
Armor=flak
TechLevel=5
Agent=yes
Infiltrate=yes
CanDisguise=yes; I appear differently on other people's computers
PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=500
Pip=blue
Points=5
VoiceSelect=SpySelect
VoiceMove=SpyMove
VoiceAttack=SpyAttackCommand
VoiceFeedback=SpyFear
VoiceSpecialAttack=SpySpecialAttack
DieSound=SpyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0	; This value MUST be 0 for all building addons
SpecialThreatValue=1
PreventAttackMove=yes
IFVMode=2
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes	;no
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Occupier=yes
OccupyWeapon=UCVulcan2
EliteOccupyWeapon=UCVulcan2E
OpenTransportWeapon=1

[CAPTAIN]
UIName=Captain America
Name=Captain America
Image=GI
Category=Soldier
Primary=CRM60
Secondary=FlareAll
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE,GATECH,GASPYSAT
CrushSound=InfantrySquish
Crushable=no
Strength=5000
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=9
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=10000
Soylent=5000
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10	; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=yes
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=CRM60E
EliteSecondary=FlareAllE
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
AirstrikeTeam=1
EliteAirstrikeTeam=1
AirstrikeTeamType=B52
EliteAirstrikeTeamType=B2
AirstrikeRechargeTime=100
EliteAirstrikeRechargeTime=50

[JUMPJET]
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;

[LUNR]
ElitePrimary=LunarlaserE	;Lunarlaser
BalloonHover=no	;yes
Landable=yes
Bombable=yes
Size=16	;1

[GGI]
Occupier=yes
OccupyWeapon=UCMissileLauncher
EliteOccupyWeapon=UCMissileLauncherE

[GHOST]
Occupier=yes
EliteSecondary=SapperE
OccupyWeapon=UCM60
EliteOccupyWeapon=UCM60E

[TANY]
EliteSecondary=SapperE
Occupier=yes
OccupyWeapon=UCDoublePistols
EliteOccupyWeapon=UCDoublePistolsE

[ENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[YENGINEER]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[FLAKT]
Occupier=yes
OccupyWeapon=UCFlakGuyGun
EliteOccupyWeapon=UCFlakGuyGunE

[TERROR]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Secondary=RadEruptionSmall
Deployer=yes
DeployFire=yes

[DESO]
Occupier=yes
OccupyWeapon=UCRadBeamWeapon
EliteOccupyWeapon=UCRadBeamWeaponE

[VIRUS]
Occupier=yes
OccupyWeapon=UCVirusgun
EliteOccupyWeapon=UCVirusgunE

[SHK]
Occupier=yes
OccupyWeapon=UCElectricBolt
EliteOccupyWeapon=UCElectricBoltE

[SNIPE]
Occupier=yes
OccupyWeapon=UCAWP
EliteOccupyWeapon=UCAWPE

;Boris
[BORIS]
EliteAirstrikeTeamType=BPLNE
Occupier=yes
OccupyWeapon=UCAKM
EliteOccupyWeapon=UCAKME

; Attack dog
[ADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[DOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

; Attack dog
[YADOG]
Trainable=yes ;no
ElitePrimary=GoodTeethE

; Attack dog
[YDOG]
Trainable=yes ;no
ElitePrimary=BadTeethE

[IVAN]
Trainable=yes ;no

[CCOMAND]
PreventAttackMove=no	;yes

[CIVAN]
ElitePrimary=IvanBomberE
Explodes=yes
Trainable=yes ;no

[BRUTE]
Occupier=yes
OccupyWeapon=UCATGUN
EliteOccupyWeapon=UCATGUNE

[YURI] ;Bender of spoons!
ElitePrimary=MindControlE

[YURIPR]
ElitePrimary=SuperMindControlE

[CTECH]
UIName=Jimmy Rustler	;Name:CTECH
Name=Jimmy Rustler	;Technician
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
ElitePrimary=PistolaE
IFVMode=1
UseOwnName=true
Occupier=yes
OccupyWeapon=UCTechgun
EliteOccupyWeapon=UCTechgunE

[MUMY]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[ALL]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[POLARB]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[JOSH]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[DNOA]
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no

[SSRV]
UIName=007	;Name:SecretService
Name=007	;Secret Service
Primary=Pistola007
ElitePrimary=Pistola007E
Secondary=Sapper
EliteSecondary=SapperE
C4=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes ;no
Occupier=yes
OccupyWeapon=UCMP5
EliteOccupyWeapon=UCMP5E

[RMNV]
SelfHealing=yes

[PRES]
UIName=Donald Trump	;Name:PRES
Name=Donald Trump	;President
Strength=50000	;50
SelfHealing=yes

[RMNV]
UIName=Kim Jong-un	;Name:RMNV
Name=Kim Jong-un	;Romanov
Strength=50000	;50
SelfHealing=yes

; ***BUILDINGS***
[BuildingTypes]
550=TANKCONTROL
551=SUPERBUNKER
552=GAGAP2
553=AIRSTRIP
; Yuri Secret Unit Control Center
[TANKCONTROL]
Image=YABRCK	;GAROBO
Name=Yuri Headquarter
UIName=Yuri Headquarter
BuildCat=Combat	;Resource
Prerequisite=YATECH,YACNST,YAGRND,YAGNTC,YAPPET
TechLevel=10
Strength=600
Adjacent=2
Points=30
Power=-100
Sight=6
Armor=wood
Cost=600
BuildTimeMultiplier=16
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=5
HalfDamageSmokeLocation1=0,0,0
DamageSmokeOffset=410, 100, 165
ThreatPosed=0	; This value MUST be 0 for all building addons
Crewed=yes
AIBuildThis=no	;yes
TogglePower=yes
Powered=true
PowersUnit=DOLY	;YURIHEAD
FreeUnit=DOLY	;YURIHEAD
ImmuneToPsionics=no ;gs per Dustin, never intended to be yes,      defaults to yes for buildings, no for others
Capturable=true
;BuildLimit=1

[SUPERBUNKER]
Image=NABNKR
UIName=Gulag
Name=Gulag
Adjacent=2
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Combat
Prerequisite=NATECH,PROC,NACNST
Capturable=false
ClickRepairable=yes
Cost=5000
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=7
Sensors=yes
SensorsSight=7
Strength=60000
TechLevel=10
CanBeOccupied=yes
MaxNumberOccupants=30	;5
CanOccupyFire=yes
AntiInfantryValue=25
AntiArmorValue=10
AntiAirValue=0
SelfHealing=yes
AIBuildThis=no

[AIRSTRIP]
UIName=Soviet Airstrip
Name=Soviet Airstrip
BuildCat=Tech
Image=NATBNK
Prerequisite=Radar,NACNST
Strength=600 ; The original value is 1000
Armor=steel
TechLevel=3
Adjacent=3
BaseNormal=yes
Sight=6
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Factory=AircraftType
Helipad=yes
AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil
Cost=600
Points=60
Power=-10
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=no
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberOfDocks=1
HasStupidGuardMode=false
UnitReload=yes
Spyable=no

[GAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[YAREFN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[SMIN]
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts

[NARADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[GAAIRC]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[AMRADR]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

[NAPSIS]
Primary=BitchSlayer
NavalTargeting=5
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no

; concrete wall
[GAWALL]
GuardRange=25	;5

; soviet wall
[NAWALL]
GuardRange=25	;5

;Yuri Wall
[GAFWLL];temp wall for yuri[YAWALL]
GuardRange=25	;5

;Soviet Bunker
[NABNKR]
Capturable=true	;false
ImmuneToPsionics=yes
MaxNumberOccupants=10	;5

; Sentry Gun
[NALASR]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=VulcanE

;Flak Turret
[NAFLAK]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=FlakWeaponE

; Soviet Tesla Coil
[TESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=CoilBoltE
EliteSecondary=OPCoilBoltE

; PillBox
[GAPILL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=Vulcan2E

; SAM
[NASAM]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=RedEye2E

; Allied Prism Tower
[ATESLA]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=PrismShotE

;Allied Gap Generator (unpowered, unbuildable dummy, to prevent reconnection error after power cut, which is likely caused by nofog anti-cheat)
[GAGAP]
UIName=Storm Column	;Name:GAGAP
Name=Storm Column	;Allied Gap Generator
GapGenerator=no	;yes
Power=-100
ExtraPower=0	;-9000
TechLevel=11	;7
AIBuildThis=no	;yes
Powered=true
HasRadialIndicator=false	;true
ImmuneToPsionics=yes	;no
Primary=ThorHammer
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER	;increased ROF will cause asynchrony
Trainable=yes
ElitePrimary=ThorHammerE
ThreatPosed=40	;0
IsBaseDefense=yes
HasStupidGuardMode=false
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0

;Allied Gap Generator (powered, the real one for players to build)
[GAGAP2]
Image=GAGAP
UIName=Name:GAGAP
Name=Allied Gap Generator
BuildCat=Combat
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=10
SuperGapRadiusInCells=100	;10
TechLevel=7
Adjacent=2
HasRadialIndicator=true
Strength=600
Armor=wood
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
ExtraPower=-9000
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=4
MinDebris=2
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others

; Grand Cannon
[GTGCAN]
UIName=Noob Cannon	;Name:GTGCAN
Name=Noob Cannon	;Allied Grand Cannon
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=GrandCannonWeaponE
Trainable=yes
ThreatPosed=40
Capturable=true	;false

; Gattling Cannon
[YAGGUN]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
EliteWeapon1=AGGattlingTurretE
EliteWeapon2=AAGattlingTurretE
EliteWeapon3=AGGattlingTurret2E
EliteWeapon4=AAGattlingTurret2E
EliteWeapon5=AGGattlingTurret3E
EliteWeapon6=AAGattlingTurret3E
Primary=AGGattling
Secondary=AAGattling
ElitePrimary=AGGattlingTurretE
EliteSecondary=AAGattlingTurretE

; Psychic Tower
[YAPSYT]
SelfHealing=yes

;Concrete Bunker
[CABUNK01]
ClickRepairable=yes

;Misc Civ Structure
[CABUNK02]
ClickRepairable=yes

;Concrete Bunker 03
[CABUNK03]
ClickRepairable=yes

;Concrete Bunker 04
[CABUNK04]
ClickRepairable=yes

; Soviet Nuclear Reactor
[NANRCT]
DeathWeapon=NukeFallout	;NukePayload
DeathWeaponDamageModifier=1	;0.5
MaxDebris=200	;15
MinDebris=200	;5
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRS10SM

;Iron Curtain
[NAIRON]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; Soviet Nuclear Missile
[NAMISL]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Chrono Sphere
[GACSPH]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Weather Control Device
[GAWEAT]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Genetic Mutator
[YAGNTC]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

;Psychic Dominator
[YAPPET]
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes

; construction yard
[GACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; construction yard
[NACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Yuri construction yard
[YACNST]
LightVisibility=4000
LightIntensity=0.01
LightRedTint=0.293
LightGreenTint=0.167
LightBlueTint=0.037
SelfHealing=yes

; Tech Outpost
[CAOUTP]
Cost=1000
Crewed=yes
Points=25
VeteranAbilities=STRONGER,FIREPOWER,SIGHT
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Trainable=yes
ElitePrimary=HoverMissileE

[CAAIRP]
Cost=1000
Crewed=yes

[CAPOWR]
Cost=1000
Crewed=yes

[CAMACH]
Cost=1000
Crewed=yes

[CATHOSP]
Cost=1000
Crewed=yes

[CASLAB]
Cost=1000
Crewed=yes

[CAOILD]
Cost=1000
Crewed=yes
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM,DBRS10SM
MaxDebris=80	;8
MinDebris=80	;4
DeathWeapon=TerrorBomb	;OilExplosion

[CAPARS01]
UIName=Tesla Blyatster;Name:CAPARS01
Name=Tesla Blyatster;Paris Tower

;Time Machine
[CATIME01]
Strength=50000	;1000
SelfHealing=yes

[CAFRMB]
Name=Global Defense Initiative	;Farm Outhouse
UIName=Global Defense Initiative	;Name:CAFRMB
Strength=60000	;50
Armor=concrete
MaxNumberOccupants=30	;1
SelfHealing=yes

; ***DUMMY OBJECTS***
; https://www.modenc.renegadeprojects.com/ShrapnelWeapon
[XCOMET2]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=CoilBoltFragment
Secondary=OPCoilBoltFragment
ElitePrimary=PrismTowerFragment ;Like [WEEDGUY] this just instantiates more weapons
EliteSecondary=ThorBoltFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET3]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=ThorBoltFragmentE
Secondary=ThorBolt
ElitePrimary=ThorBoltE
EliteSecondary=PortableCometFragment
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET4]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=PortableCometFragment2
Secondary=PortableCometFragment3
ElitePrimary=PortableCometFragment4
EliteSecondary=PortableCometFragment5
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET5]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=MagicAttack2
Secondary=MagicAttack2E
ElitePrimary=StalinBomb2
EliteSecondary=StalinBomb2E
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

[XCOMET6]
UIName=Name:XCOMET
Name=Placeholder
Image=HTNK
Prerequisite=GAWEAP,GATECH
Primary=SquidMedusa2
Secondary=SquidMedusa2E
;ElitePrimary=
;EliteSecondary=
Strength=300
Category=AFV
Armor=heavy
Turret=yes ;temp until tank art done
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=-1
Sight=8
Speed=4
CrateGoodie=no
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=2000
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3

; ***WEAPONS***
; large anti-armor cannon (two shooter)
[120mmx]
Anim=GUNFIRE	;APMUZZLE

; large anti-armor cannon (two shooter)
[140mmx]
Damage=100
ROF=80
Range=20	;5.75
Projectile=Cannon
Speed=140
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=8	;2
Bright=yes

; large anti-armor cannon (two shooter)
[140mmxE]
Damage=250	;100
ROF=80
Range=20	;5.75
Projectile=SuperCannon
Speed=140
Warhead=KTSTLEXP	;ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=16	;4
Bright=yes

; Vehicle carried anti-tank missile
[S500]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500
Speed=60
Warhead=S500WH	;BlimpHE
Burst=8	;2
Report=ApocalypseAttackAir

; Vehicle carried anti-tank missile
[S500E]
Damage=250	;50
ROF=80
Range=25	;8
Projectile=AAHeatSeekerS500E
Speed=60
Warhead=S500EWH	;CMISLEWH
Burst=8	;2
Report=ApocalypseAttackAir

[PistolaE]
Damage=4	;2
ROF=20
Range=6	;3
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=CivAttack
Burst=8

[UberMindControlTank]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControl
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction

[UberMindControlTankE]
Damage=5000	;3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=no	;yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

[MindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[SuperMindControlE]
Damage=1;Number of mind control links
ROF=200
Range=7
Projectile=PsychicControlE
Speed=100
Warhead=ControllerBuilding
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
DecloakToFire=no

[MultipleMindControlTankE]
Damage=3; this is an infinite mind control, so this just affects pips
InfiniteMindControl=yes; this will let infinite, it will look up on the table of "MasterMind Overload" damage way above (where there is a 0 damage level)
ROF=10
Range=6
Projectile=PsychicControlE
Speed=100
Warhead=Controller
;Report=YuriMindControl
Anim=YURICNTL
FireOnce=yes
OmniFire=yes;doesn't need turret to shoot any direction
DecloakToFire=no

; Carrier's rangefinder virtual weapon
[HornetLauncher]
Range=100	;25

[HornetLauncherMini]
Damage=1
ROF=150
Range=25
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetLauncherMiniE]
Damage=1
ROF=150
Range=100
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special
OmniFire=yes

[HornetBombE]
Damage=100	;80
Range=15	;5
Warhead=ApocAP	;ARTYHE

[GunshipBomb]
Damage=65
ROF=3
Range=15
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ORCAAP
Report=LightTankAttack	;HornetAttack
Anim=GUNFIRE
OmniFire=yes

[GunshipBombE]
Damage=90
ROF=3
Range=20
Projectile=NormalBombScatter
Speed=40	;30
Warhead=ARTYHE
Report=SeigeChopperAttackDeployed	;HornetAttack
Anim=VTMUZZLE
OmniFire=yes

[Maverick]
Burst=2;1

[Maverick2]
Burst=4;1

[MaverickE]
Range=18	;9
Warhead=TerrorBombWH	;ORCAAP
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Burst=2;1
RadLevel=500

[Maverick2E]
Range=18	;9
Warhead=BlimpHE	;ORCAAP
Projectile=AirToGroundMissileHE	;AirToGroundMissile
Burst=4;1

[FOAB]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=BlimpHE
OmniFire=yes
Report=KirovAttack

[FOABE]
Damage=250
Burst=2
ROF=5
Range=6
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=TerrorBombWH
RadLevel=500
OmniFire=yes
Report=KirovAttack

[NuclearBomb]
Damage=600
ROF=9999999
Range=3.5
CellRangefinding=yes
Projectile=HeavyBomb
Speed=0
Warhead=NUKE
RadLevel=500
Report=KirovAttack

[LunarlaserE]
Damage=50
ROF=20
Range=10
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[FlakTrackGunE]		; Anti-surface gun
Damage=50	;25
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[FlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=40	;20
Range=20	;5
Warhead=GRIZAPE	;FlakTWH

[MissileLauncherE]
Damage=100	;50
Warhead=ApocAP	;GUARDWH

;Hover Missile
[HoverMissile]
Projectile=MLRS	;AAHeatSeeker2

[HoverMissileE]
Range=10	;6
Projectile=MLRS	;AAHeatSeeker2

[155mmE]
Damage=160	;60
Range=16	;8
Warhead=BlimpHE	;ARTYHE
Burst=2

[160mmE]
Range=15	;12
Warhead=TerrorBombWH	;SCHOPWH
RadLevel=500

[GrandCannonWeaponE]
Damage=225	;150
ROF=120
Range=20	;15
MinimumRange=3
Projectile=GrandCannonBall
Speed=1
Report=GrandCannonAttack
Bright=yes
Warhead=V3EWH	;GrandCannonWH
Anim=GCMUZZLE
Burst=2
RadLevel=500

[RobogunE]
Damage=100	;65 
ROF=60
Range=5
Projectile=Cannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
Anim=GUNFIRE
Bright=yes

; V3's rangefinder virtual weapon
[V3LauncherE]
Damage=1
ROF=150
Range=-2	;18
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Warhead=Special

; Dreadnought missile
[DredLauncherE]
Damage=50
ROF=50
Burst=2
Range=-2	;25
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes

; Dreadnought missile
[CruiseLauncherE]
Damage=25  ;35
ROF=50
Burst=2
Range=-2	;20
MinimumRange=8; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1
DecloakToFire=no

[CruiseLauncherMini]
Damage=25  ;35
ROF=50
Burst=1
Range=20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[CruiseLauncherMiniE]
Damage=25  ;35
ROF=50
Burst=1
Range=-2	;20
MinimumRange=5; the missiles need time to align
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=Special
OmniFire=yes
Report=BoomerAttack1

[20mmAerial]
Damage=30
ROF=10
Burst=2
Range=7
Projectile=InvisibleAll
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE
OmniFire=yes

[20mmAerialE]
Damage=50
ROF=10
Burst=2
Range=7
Projectile=UCCannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
OmniFire=yes

; rapid fire machine gun
[VulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=SentryGunAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; pill box gun
[Vulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=PillboxAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=4

; rapid fire anti-ground machine gun
[AGGattlingTurretE]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-air machine gun
[AAGattlingTurretE]
Damage=35	;25
ROF=16
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop1
Burst = 2
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW

; rapid fire anti-ground machine gun
[AGGattlingTurret2E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SA
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret2E]
Damage=35	;25
ROF=8
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop2
Anim=GUNFIRE
Burst = 2

; rapid fire anti-ground machine gun
[AGGattlingTurret3E]
Damage=35	;25
ROF=16
Range=6
Projectile=Invisiblelow ;GEF Anti ground ;SA
Speed=100
Warhead=SAFlame	;SSA
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

; rapid fire anti-air machine gun
[AAGattlingTurret3E]
Damage=35	;25
ROF=4
Range=8
Projectile=Invisible4 ;GEF Anti air ;SA
Speed=100
Warhead=SAFlame	;GattWH
Report=GattlingGunAttackLoop3
Anim=VTMUZZLE
Burst = 2

[FlakWeaponE]		; This belongs to Flak Cannon
Damage=56	;40
ROF=20
Range=12
Projectile=FlakProj	; AA bullet shared with Flak Track
Speed=100
Report=FlakCannonAttack
Warhead=FlakWH
Anim=GUNFIRE
Burst=4

;SAM missile
[RedEye2E]
Damage=105	;75
ROF=55
Range=12
Projectile=AAHeatSeeker
Speed=100
Warhead=SAMWH
Report=PatriotAttack
TurboBoost=yes
Burst=4

; Fire by Telsa Coil
[CoilBoltE]
Damage=300	;200
ROF=80 ;120
Range=9	;7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

; Fire by Telsa Coil while overpowered
[OPCoilBoltE]
Damage=450	;300
ROF=80  ;100
Range=11	;8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[CoilBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[OPCoilBoltFragment]
Damage=100	;30
ROF=80
Range=5	;3
Projectile=SmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

; Fire by Prism Cannon
[PrismShotE]
Damage=180	;120
ROF=45 ;60
Range=12	;8
Speed=100
Projectile=PrismTowerCometP	;InvisibleHigh
Warhead=PrismWarhead
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack

[PrismTowerFragment]
Damage=100	;50
ROF=100
Range=6	;5
Projectile=SuperSmallCometP
Speed=10
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

; repair bot repairing
[RepairBulletE]
Damage=-50
ROF=80
Range=1.8
Projectile=Invisible
Speed=100
Warhead=Mechanical
Report=IFVRepair
UseSparkParticles=yes
AttachedParticleSystem=WeldingSys
Burst=3

;GEF Weapons used by units in IFV
[CRM60E]
Damage=25
ROF=15
Range=6.5	;6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=IFVAttackGround
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
Burst=3

[CRFlakGuyGunE]		; Anti-surface gun for the Flak Trooper
Damage=60	;30
ROF=15
Range=28	;7
Projectile=FlakTProj
Speed=50
Report=FlakTrackAttackGround		; put in new sound for this
Warhead=GRIZAPE	;FlakTWH
Anim=GUNFIRE
Burst=3

[CRMP5E] ;reimplementing this as an anti-infantry IFV weapon
Damage=125
ROF=10
Range=7;8;6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint3
Report=SealAttack
AssaultAnim=UCBLOOD;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[AWPE]
Projectile=InvisibleLowAA	;InvisibleLow

[AWPEE]
Damage=125
ROF=60
Range=14
Projectile=InvisibleLowAA	;InvisibleLow
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

; Fire by Telsa Trooper
[CRElectricBoltE]
Damage=60;50
ROF=45;40 ;changed on 11/29 from 30 to 45
Range=10	;6;3
Speed=100
Warhead=Shock
Report=TeslaTankAttack
Projectile=Electricbounce	;InvisibleLow
IsElectricBolt=true
AssaultAnim=UCELEC;the anim to play when a UC building is cleared (assaulters need this on their primary weapon)
Burst=3

[CRNukeE]
Damage=600	;200
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35  ; was 10
RadLevel=500
Warhead=CRNUKEWH
Report=NukeExplosion
Suicide=yes

[CRMindControlE]
Damage=300	;200;Needed to be considered offensive unit
Range=1
ROF=10;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=PsiPulse
AreaFire=yes ; just shoot straight at ground under feet
Report=YuriDeploy
Anim=RING1

; Fire by Desolater
[RadBeamWeapon]
Bright=yes

; Fire by Desolater
[RadBeamWeaponE]
Warhead=RadBeamWarheadE
Bright=yes

; Fire by Desolater
[CRRadBeamWeapon]
Bright=yes

; Fire by Desolater
[CRRadBeamWeaponE]
Damage=175;125
ROF=30;50
Range=10	;7
Speed=100
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
Burst=3
Bright=yes

[NukePayload]
Bright=yes

[RadEruptionSmall]	;used for terrorist deploy suicide
Damage=250
ROF=60
Range=1
Speed=1
AreaFire=yes
FireOnce=yes	;no
Projectile=InvisibleLow
Warhead=RadBeamWarheadE
IsRadEruption=no ; SJM: we're not using this effect anymore
RadLevel=500
Bright=yes
Suicide=yes

; Fire by Chrono Legion
[NeutronRifleE]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifle]
Projectile=InvisibleMedium	;InvisibleLow

; Fire by Chrono Legion
[CRNeutronRifleE]
Damage=15	;5
ROF=120 
Range=6
Speed=100
Projectile=InvisibleMedium	;InvisibleLow
Warhead=ChronoBeam
Report=
IsRadBeam=yes
Report=ChronoLegionAttack

[TerrorBomb]
RadLevel=500

[CRTerrorBomb]
RadLevel=500

[CRTerrorBombE]
Projectile=Invisible
Damage=750	;250
Warhead=TerrorBombWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
RadLevel=500

; Fire by Prism Cannon
[CowShot];[PrismShot]
Projectile=InvisibleHighAA	;InvisibleHigh

[CowShotE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHighAA	;InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagen]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 216,0,184
LaserOuterColor = 80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CowShotVolkswagenE]
Damage=300
ROF=75;100
Range=12;8
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead
LaserInnerColor = 255,0,0	;216,0,184
LaserOuterColor = 100,0,0	;80,0,88
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsBigLaser=true
IsLaser=true	; this flag tells the game to use the special laser draw effect
Report=IFVCowshot
Burst=5

[CRPsychicJabE]
Damage=25
ROF=15
Range=7	;6.5
Projectile=InvisibleLow
Speed=100
Warhead=SAFlame
Report=InitiateAttack
Burst=3

[VirusgunE]
Warhead=VirusE	;Virus

[CRVirusGunE]
Damage=125
ROF=80
Range=12
Projectile=InvisibleLow
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
Burst=3

[CRSuperMindBlast]
FireOnce=no	;yes ; Only fire once; don't stay in attack mission

[CRSuperMindBlastE]
Damage=500	;250;Needed to be considered offensive unit
Range=1
ROF=50 ;200 needs to be closer to animation time (Kills everything anyway)
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes ; just shoot straight at ground under feet
FireOnce=no	;yes ; Only fire once; don't stay in attack mission
Report=YuriDeploy
Anim=RING1
Burst=3

[YuriMobileMindBlast]
Damage=250
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

[YuriMobileMindBlastE]
Damage=500
Range=1.5
OmniFire=yes
ROF=10
Projectile=Psychic
Speed=1
Warhead=SuperPsiPulse
AreaFire=yes
FireOnce=no
Report=YuriDeploy
Anim=RING1

;GI Missile Launcher
[CRMissileLauncherE]
Damage=100	;30
ROF=40
Range=10	;8
Burst=4	;2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=ApocAP	;GUARDWH
Report=GuardianGIDeployedAttack
MinimumRange=1

[PortableComet]
Damage=75
ROF=60
Range=8
Projectile=PortableCometP3
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometE]
Damage=75
ROF=40
Range=12
Projectile=PortableCometP
Speed=10
Report=DestroyerAttack
Anim=GCMUZZLE
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect
Burst=2

[PortableCometFragment]
Damage=75
ROF=100
Range=7
Projectile=PortableCometP2
Speed=10
Report=
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment2]
Damage=75
ROF=120
Range=6
Projectile=PortableCometP3
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment3]
Damage=75
ROF=120
Range=5
Projectile=PortableCometP4
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment4]
Damage=75
ROF=120
Range=4
Projectile=PortableCometP5
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[PortableCometFragment5]
Damage=75
ROF=120
Range=3
Projectile=PortableCometP6
Speed=10
Warhead=RailShotGhost
Bright=yes
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[ThorBolt]
Damage=300	;200
ROF=80 ;120
Range=7
Speed=100
Warhead=Electric
Report=TeslaCoilAttack
Projectile=CoilElectricbounce	;Invisible
IsElectricBolt=true

[ThorBoltE]
Damage=450	;300
ROF=80  ;100
Range=8
Speed=100
Warhead=Electric
Report=TeslaCoilSuper
Projectile=OPCoilElectricbounce	;InvisibleHigh
IsElectricBolt=true
IsAlternateColor=true

[ThorBoltFragment]
Damage=66	;30
ROF=80
Range=3
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###

[ThorBoltFragmentE]
Damage=100	;30
ROF=80
Range=4
Projectile=ThorSmallTeslaP
Speed=10
Report=TeslaCoilAttack
Warhead=Electric
IsElectricBolt=true
Anim=PIFFPIFF ;gs TEMP###
IsAlternateColor=true

[MagicAttack]
Damage=125
ROF=10
Range=8
Projectile=MagicAttackProjectile
Speed=100
Warhead=ApocAPE
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes
Burst=2

[MagicAttack2]
Damage=125
ROF=10
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAPE

[MagicAttackE]
Damage=250
ROF=5
Range=10
Projectile=MagicAttackProjectileE
Speed=100
Warhead=IonWH
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
DecloakToFire=no

[MagicAttack2E]
Damage=250
ROF=5
Range=3
Projectile=MagicAttackProjectile2E
Speed=40
Warhead=IonWH

[ThorHammer]
ROF=10
Anim=KTSTLEXP
Range=10
Speed=1000
Bright=yes
Damage=125
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightning
;OmniFire=yes

[ThorHammerE]
ROF=10
Anim=KTSTLEXP	;VTMUZZLE
Range=17
Speed=1000
Bright=yes
Damage=250
Report=WeatherStrike
Warhead=BoltWH
Projectile=ThorLightningE
;OmniFire=yes
DecloakToFire=no

[FlareAll]
Damage=1
ROF=6
Range=17
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true

[FlareAllE]
Damage=1
ROF=6
Range=25
Warhead=AirstrikeFlareAll
MigAttackCursor=yes;like Tanya's SabotageCursor override
Projectile=Invisible;LLine2
IsLine=true
LaserInnerColor=255,10,10
LaserDuration=15
IsLaser=true
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

[StalinBomb]
Damage=500
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectile
Speed=20
Warhead=IvanWH
Report=KirovAttack
OmniFire=yes

[StalinBomb2]
Damage=500
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=IvanWH

[StalinBombE]
Damage=1000
Burst=1
ROF=50
Range=1.5
CellRangefinding=yes
Projectile=StalinBombProjectileE
Speed=20
Warhead=CMISLEWH
Report=KirovAttack
OmniFire=yes
RadLevel=500

[StalinBomb2E]
Damage=1000
ROF=50
Range=3
Projectile=GrandCannonBall
Speed=1
Warhead=CMISLEWH
RadLevel=500

[MedusaProjectileE]
Arm=1
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidMedusa]
Damage=100
ROF=15
Range=14
Speed=120
Projectile=SquidProjectile
Warhead=APSplash2	;SAMWH
Report=BoomerAttack2	;AegisAttack
TurboBoost=yes
OmniFire=yes

[SquidMedusa2]
Damage=65
ROF=60
Range=3
Projectile=MagicAttackProjectile2
Speed=60
Warhead=AP

[SquidMedusaE]
Damage=100
ROF=5
Range=20
Speed=150
Projectile=SquidProjectileE
Warhead=NerveAgentHE	;BlimpHE
Report=SubAttack	;AegisAttack
TurboBoost=yes
OmniFire=yes
Burst=2

[SquidMedusa2E]
Damage=100
ROF=60
Range=3
Projectile=MagicAttackProjectile2
Speed=40
Warhead=ApocAP

; Aegis missile
[MedusaE]
Projectile=MedusaProjectileE	;MedusaProjectile
Warhead=SAMWH2	;SAMWH

[ASWBombE]
Damage=100	;50
ROF=3
Range=15	;3
Projectile=DepthCharge
Speed=30
Warhead=APSplash
Report=OspreyAttack

[AKME]
Projectile=InvisibleLowAA	;InvisibleLow

[SapperE]
Damage=2500 ; a boatload  (get it?)
ROF=10
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
Warhead=Mechanical;gs please do not use the warhead marked "do not use" Super
Report=SealPlaceBomb
SabotageCursor=yes ;gs instead of normal fire cursor to avoid confusion

; Dog humping
[BadTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[GoodTeethE]
Damage=30
ROF=10	;30
Range=5	;1.5
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperBadTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=DOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

; Dog humping
[SuperGoodTeethE]
Damage=30
ROF=10	;30
Range=15
CellRangefinding=yes
Projectile=ADOGJUMP
Speed=30
Warhead=ParasiteDog ; infantry only version
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=DogAttack
FireInTransport=no;can't fire out of the BattleFortress

[DogBomb]
Projectile=Invisible
Damage=400
Warhead=IvanWH
Anim=RING1
Range=1.5
ROF=10
Suicide=yes
FireInTransport=no

; Drone jumping on your head
[DroneJumpE]
Damage=50
ROF=10
Range=5	;1.83
Projectile=JUMP
Speed=30
Warhead=Parasite
LimboLaunch=yes ; Limbo shooter at launch (one shot or become the bullet)
Report=TerrorDroneAttack
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
FireInTransport=no;can't fire out of the BattleFortress

; Infantry smashing by Brute
[Punch]
FireInTransport=yes	;no

; Fire by Brute
[PunchE]
ROF=6	;60
FireInTransport=yes	;no

; Tank smashing by Brute
[Smash]
FireInTransport=yes	;no

; Tank smash by Brute
[SmashE]
ROF=10	;60
FireInTransport=yes	;no

[DefuseKit]
FireInTransport=yes	;no

[IvanBomber]
FireInTransport=yes	;no

[IvanBomberE]
ROF=10	;50
FireInTransport=yes	;no

[KGBBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[KGBBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=10
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=yes;can't fire out of the BattleFortress

[SubTorpedoE]
Range=15	;7
Warhead=V3EWH	;APSplash
RadLevel=500

[MaverickNuke]
Damage=1500	;750
ROF=10
Range=25	;4
Projectile=AirToGroundMissileNUKE	;AirToGroundMissile
Speed=70
Warhead=V3EWH	;MIGWH
Report=MigAttack
Burst=2
RadLevel=500

; Howitzer gun
[HowitzerGun]
Warhead=BlimpHE	;HowitzerWH

[HowitzerGunE]
Damage=90	;75
ROF=100
Range=15	;12
MinimumRange=2
Projectile=Ballistic
Speed=100
Warhead=DMISLEWH	;HowitzerWH
Report=ApocalypseAttackGround
Anim=GUNFIRE
Bright=yes
RadLevel=500

[BitchSlayer]
Damage=10000
ROF=5
Range=-2
Anim=
Warhead=BitchSlayerWH
Report=
Projectile=InvisibleAll
Speed=100
FireOnce=yes
RevealOnFire=no ; Doesn't clear shroud when fired
DecloakToFire=no

; Nuclear Reactor Death
[NukeFallout]
Damage=300
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=DemobombWH
Report=
Suicide=yes
Bright=yes

[NukeDeath]
Damage=600
ROF=80
Range=1
Projectile=InvisibleLow
Speed=35
RadLevel=1000	;500
Warhead=NUKE
Report=
Suicide=yes

[UCMissileLauncher]
Damage=40
ROF=40
Range=8
Burst=1
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=30 ;40
Warhead=GUARDWH
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCMissileLauncherE]
Damage=100
ROF=20
Range=8
Burst=2
Projectile=AAHeatSeeker2	;AirToGroundMissile
Speed=40
Warhead=ApocAP
Report=GuardianGIDeployedAttack
OccupantAnim=UCFLASH

[UCTerminatorRailgun]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=300	; use this for the railgun damage field.  Leave damage = 0
ROF=50		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCTerminatorRailgunE]
Damage=0			; this should be 0 for railgun shots
AmbientDamage=400	; use this for the railgun damage field.  Leave damage = 0
ROF=15		; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
Range=12
Projectile=InvisibleHigh
Speed=100
Warhead=RailShotGhost
Report=DestroyerAttack
Bright=yes
OccupantAnim=GCMUZZLE
IsRailgun=true
FireOnce=no
AttachedParticleSystem=SmallRailgunSys

[UCMP5]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE

[UCMP5E]
Damage=125
ROF=10
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint
Report=SealAttack
OccupantAnim=GUNFIRE
Burst=2

[UCM60]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=2

[UCM60E]
Damage=25
ROF=15
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=SSA
Report=IFVAttackGround
OccupantAnim=GUNFIRE
Burst=4

[UCTechgun]
Damage=100	;65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=ApocAP	;AP
Report=RobotTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCTechgunE]
Damage=100
ROF=50
Range=5.75
Projectile=UCCannon
Speed=60
Warhead=ApocAPE
Report=ApocalypseAttackGround
OccupantAnim=VTMUZZLE
Burst=2
Bright=yes

[UCFlakGuyGun]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS

[UCFlakGuyGunE]
Damage=25
ROF=20
Range=8
Projectile=UCFlakTProj
Speed=100
Report=FlakTrackAttackAir
Warhead=FlakGuyUCWH
OccupantAnim=UCCONS
Burst=2

[UCRadBeamWeapon]
Damage=125
ROF=50
Range=6
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarhead
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Bright=yes

[UCRadBeamWeaponE]
Damage=200
ROF=50
Range=8
Speed=100
Projectile=InvisibleHigh
Warhead=RadBeamWarheadE
IsRadBeam=yes
Report=DesolatorAttack
OccupantAnim=UCINIT
Burst=2
Bright=yes

[UCVirusgun]
Damage=125
ROF=50
Range=10
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=Virus;HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCVirusgunE]
Damage=125
ROF=15
Range=16
Projectile=InvisibleHigh
Speed=100
Report=VirusAttack
Warhead=VirusE	;Virus
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCElectricBolt]
Damage=50
ROF=60
Range=6
Speed=100
Warhead=Shock
Report=TeslaTroopAttack
Projectile=InvisibleHigh
IsElectricBolt=true
OccupantAnim=UCINIT

[UCElectricBoltE]
Damage=50
ROF=40
Range=7
Speed=100
Warhead=Shock
Report=TeslaTroopEliteAttack
Projectile=Electricbounce
IsElectricBolt=true
OccupantAnim=UCINIT
Burst=2

[Pistola007]
Damage=125
ROF=60
Range=3
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack

[Pistola007E]
Damage=125
ROF=20
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SniperAttack
Burst=2

[UCAWP]
Damage=125
ROF=60
Range=14
Projectile=InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE

[UCAWPE]
Damage=125
ROF=20
Range=14
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Report=SniperAttack
Warhead=HollowPoint
RevealOnFire=no ; Doesn't clear shroud when fired
OccupantAnim=GUNFIRE
Burst=2

[UCAKM]
Damage=65
ROF=20
Range=7
Projectile=InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH

[UCAKME]
Damage=90
ROF=20
Range=9
Projectile=InvisibleHighAA	;InvisibleHigh
Speed=100
Warhead=BORISWH
Report=BorisAttack
OccupantAnim=UCFLASH
Burst=2

[UCDoublePistols]
Damage=125
ROF=5
Range=6
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE

[UCDoublePistolsE]
Damage=125
ROF=10
Range=8
Projectile=InvisibleHigh
Speed=100
Warhead=HollowPoint2
Report=TanyaAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan2]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE

[UCVulcan2E]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=PillboxAttack
OccupantAnim=GUNFIRE
Burst=2

[UCVulcan]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE

[UCVulcanE]
Damage=50
ROF=26
Range=5.5
Projectile=InvisibleHigh
Speed=100
Warhead=SA
Report=SentryGunAttack
OccupantAnim=GUNFIRE
Burst=2

[UCATGUN]
Damage=65 
ROF=60
Range=5
Projectile=UCCannon
Speed=60
Warhead=AP
Report=LasherTankAttack
OccupantAnim=UCCONS
Bright=yes

[UCATGUNE]
Damage=65
ROF=50
Range=5
Projectile=UCCannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
OccupantAnim=VTMUZZLE
Bright=yes
Burst=2

[UC20mm]
Damage=25
ROF=30
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE

[UC20mmE]
Damage=25
ROF=5
Range=5
Projectile=InvisibleHighAA
Speed=100
Warhead=SSA
Report=RocketeerAttack
OccupantAnim=GUNFIRE
Burst=2

; anti-armor weapon
[HACK_105mm]
Damage=65
ROF=3	;60
Range=5
Projectile=Cannon
Speed=40
Warhead=AP
Report=GrizzlyTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mm]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; large anti-armor cannon (two shooter)
[HACK_120mmx]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAP
Report=ApocalypseAttackGround
Anim=GUNFIRE	;APMUZZLE
Burst=2
Bright=yes

; Tank Destroyer gun
[HACK_SABOT]
Damage=150 ;was 135
ROF=3.5	;70
Range=5
Projectile=Cannon
Speed=60
Warhead=UltraAP
Report=TankDestroyerAttack
Anim=GUNFIRE
Bright=yes

[HACK_SABOTE]
Damage=175
ROF=3	;60
Range=6.75
Projectile=Cannon
Speed=60
Warhead=UltraAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; anti-armor weapon
[HACK_105mmE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=40
Warhead=GRIZAPE
Report=GrizzlyTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; large anti-armor cannon (two shooter)
[HACK_120mmxE]
Damage=100
ROF=4	;80
Range=5.75
Projectile=Cannon
Speed=40
Warhead=ApocAPE
Report=ApocalypseAttackGround
Anim=VTMUZZLE
Burst=4
Bright=yes

; large anti-armor cannon (single shooter)
[HACK_120mmE]
Damage=90
ROF=3.25	;65
Range=5.75
Projectile=Cannon
Speed=40
Warhead=RHINAPE
Report=RhinoTankAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

; Lasher Light Tank gun
[HACK_ATGUN]
Damage=65 
ROF=3	;60
Range=5
Projectile=Cannon
Speed=60
Warhead=AP
Report=LasherTankAttack
Anim=GUNFIRE
Bright=yes

[HACK_ATGUNE]
Damage=65
ROF=2.5	;50
Range=5
Projectile=Cannon
Speed=60
Warhead=RHINAPE
Report=TankDestroyerAttack
Anim=VTMUZZLE
Bright=yes
Burst=2

[HACK_20mmRapid]
Damage=30
ROF=1	;20
Range=5.5
Projectile=InvisibleLow
Speed=100
Warhead=HARVWH
Report=WarMinerAttack
Anim=GUNFIRE

[HACK_20mmRapidE]
Damage=50
ROF=2.5	;50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

; Vehicle carried anti-tank missile
[HACK_MammothTusk]
Damage=50
ROF=80
Range=8
Projectile=AAHeatSeeker2	;AAHeatSeeker
Speed=20
Warhead=HE
Burst=6	;2
Report=ApocalypseAttackAir

[HACK_Comet]
Damage=100
ROF=5	;100
Range=10
Projectile=LargeCometP
Speed=40
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_SuperComet]
Damage=150
ROF=5	;100
Range=10
Projectile=SuperCometP
Speed=10
Report=PrismTankAttack
Warhead=CometWH
Bright=yes
;LaserInnerColor = 216,0,184
;LaserOuterColor = 80,0,88
IsHouseColor=true
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true	; this flag tells the game to use the special laser draw effect

[HACK_MirageGun]
Damage=100
ROF=3.5	;70
Range=7
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
Anim=VTMUZZLE
DisguiseFakeBlinkTime=15 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

[HACK_MirageGunE]
Damage=150
ROF=4	;80
Range=9
Projectile=InvisibleLow
Speed=100
Warhead=MirageWH
DisguiseFireOnly=no	; SJM: design change, tank can fire always
Report=MirageTankAttack
Bright=yes
DisguiseFakeBlinkTime=5 ; when a mirage fires, its disguise blinks for this long for VISUAL ONLY, not a logic blink
RevealOnFire=no ; Doesn't clear shroud when fired

; Fire by Telsa Tank
[HACK_TankBolt]
Damage=135
ROF=3.75	;75  ;changed on 11/29 from 60 to 75
Range=4
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=InvisibleLow
IsElectricBolt=true

[HACK_TankBoltE]
Damage=150
ROF=3	;60 ;changed on 11/29 from 50 to 60
Range=6
Speed=100
Warhead=Electric
Report=TeslaTankAttack
Projectile=Electricbounce
IsElectricBolt=true

; ***PROJECTILES***
[InvisibleLowAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[InvisibleHighAA]
Inviso=yes
Image=none
AA=yes
AG=yes
SubjectToElevation=yes

[SuperCannon]
Image=DRAGON	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

; straight high-speed ballistic shot
[Cannon]
Arm=2
Image=MEDUSA	;120MM
Arcing=no	;true
ROT=1
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes

[MLRS]
Image=DRAGON
AA=yes
AG=yes
Proximity=yes
Ranged=yes
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[UCCannon]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

[StalinBombProjectile]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2
ShrapnelCount=5
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[StalinBombProjectileE]
Image=ZBOMB
ShrapnelWeapon=StalinBomb2E
ShrapnelCount=10
Arm=10
Shadow=no
Acceleration=1
Vertical=yes
DetonationAltitude=20000

[MagicAttackProjectile]
Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2
ShrapnelCount=3
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectileE]
Arm=2
Image=MEDUSA	;120MM
ShrapnelWeapon=MagicAttack2E
ShrapnelCount=5
Arcing=no	;true
ROT=1
AA=no
AG=yes
Acceleration=5000 ;this is most necessary. Can be higher if you want.
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=yes

[MagicAttackProjectile2E]
Image=MEDUSA	;120MM
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[ThorLightning]
Arm=2
AA=yes
AG=yes
Image=VTMUZZLE
Color=LightBlue
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragment
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBolt
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorLightningE]
Arm=2
AA=yes
AG=yes
Image=VTMUZZLE
Color=LightBlue
Shadow=no
Airburst=yes
Cluster=9
AirburstWeapon=ThorBoltFragmentE
Proximity=yes
Ranged=yes
ROT=400
Acceleration=5000
ShrapnelCount=5
ShrapnelWeapon=ThorBoltE
SubjectToWalls=no
SubjectToCliffs=no
SubjectToElevation=yes
;Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
;FlakScatter=yes ; This weapon scatters its shots.

[ThorElectricbounce]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragment
ShrapnelCount=4
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorElectricbounceE]
AA=yes
AG=yes
ShrapnelWeapon=ThorBoltFragmentE
ShrapnelCount=5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[ThorSmallTeslaP]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[CoilElectricbounce]
ShrapnelWeapon=CoilBoltFragment
ShrapnelCount=3	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[OPCoilElectricbounce]
ShrapnelWeapon=OPCoilBoltFragment
ShrapnelCount=7	;2
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PrismTowerCometP]
ShrapnelWeapon=PrismTowerFragment
ShrapnelCount=7	;5
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=no
SubjectToWalls=no

[PortableCometP]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP2]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment2
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP3]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment3
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP4]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment4
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP5]
AA=yes
AG=yes
ShrapnelWeapon=PortableCometFragment5
ShrapnelCount=1
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PortableCometP6]
AA=yes
AG=yes
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

; aircraft-only heatseeker
[AAHeatSeekerS500]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLCHEM	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

; aircraft-only heatseeker
[AAHeatSeekerS500E]
Arm=2
Shadow=no
Proximity=yes
Ranged=no
AA=yes
AG=no
;AN=no
Image=MISLMLTI	;DRAGON
Acceleration=500
ROT=10
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Inaccurate=yes
FlakScatter=yes

[SquidProjectile]
Arm=1
ShrapnelWeapon=SquidMedusa2
ShrapnelCount=8
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[SquidProjectileE]
Arm=1
ShrapnelWeapon=SquidMedusa2E
ShrapnelCount=16
High=yes
Shadow=no
AA=yes
AG=yes
;AN=no
Image=SUBT	;MEDUSA
CourseLockDuration=15
ROT=20
Scalable=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

; aircraft and ground heatseeker
[AirToGroundMissileHE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLCHEM
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[AirToGroundMissileNUKE]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=MISLMLTI
ROT=100 ;was 60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[HeavyBomb]
Image=ZBOMB
Arm=10
Inaccurate=yes
FlakScatter=yes

[NormalBombScatter]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
Image=DRAGON
ROT=1
IgnoresFirestorm=yes
Ranged=yes
Inaccurate=yes
FlakScatter=yes

; Used by mind control
[PsychicControlE]
AA=yes
AG=yes
Inviso=yes
Image=none

[UCFlakTProj]
Image=none
Inviso=yes
AA=yes
AG=yes
Shadow=no
Ranged=yes		; Not homing, but ranged -- check fuse, explode if near target coords
Inaccurate=yes	; Bullets do not snap onto targets when "close enough".
FlakScatter=yes ; This weapon scatters its shots.
SubjectToCliffs=no
SubjectToElevation=yes
SubjectToWalls=no

; ***WARHEADS***
[Warheads]
550=BoltWH
551=HollowPointElectric
552=RailShotGhost
553=SAMWH2
554=BitchSlayerWH
555=FlakGuyUCWH
556=RadBeamWarheadE
557=VirusE
558=NerveAgentHE
559=S500WH
560=S500EWH
561=AirstrikeFlareAll

[AirstrikeFlareAll]
Verses=1%,1%,1%,1%,1%,1%,1%,1%,1%,1%,1%
Rocker=no
Sparky=no
Airstrike=yes

[BoltWH]
Bright=yes
Verses=100%,100%,100%,100%,100%,100%,100%,100%,2%,100%,100%
AnimList=WCCLOUD1,WCCLOUD2,WCCLOUD3
InfDeath=5
CellSpread=2.5
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=100%
CLDisableRed=yes
CLDisableGreen=yes

[HollowPointElectric]
Wall=yes
Wood=yes
CellSpread=2.0
PercentAtMax=.5
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100%
;;Verses=100%,100%,100%,100%,100%,100%,100%,100%,3%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=5
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
AnimList=EXPLOSML
;Deform=10%
;DeformThreshhold=300
;Tiberium=yes
;Sparky=no
Bright=yes
CombatLightSize=40%	; SJM: Force size of combat light, overriding damage-based value

[RailShotGhost]
Spread=1
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=5	;3
Bright=yes
CellSpread=1
ProneDamage=100%
PercentAtMax=.5
CombatLightSize=40%
CLDisableBlue=yes
AnimList=TSTIMPCT
Conventional=yes
Rocker=yes
Wall=yes
Wood=yes

[SAMWH2]
CellSpread=.3
PercentAtMax=1
Verses=100%,100%,100%,100%,100%,100%,50%,50%,50%,100%,100%
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML
ProneDamage=100%

[PsiPulse]
Rocker=yes

[SuperPsiPulse]
Rocker=yes

[IvanWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes

[TerrorBombWH]
Wall=yes
Wood=yes
Conventional=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[NUKE]
Wall=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;7
Particle=GasCloudSys

[CRNUKEWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
AnimList=MININUKE
InfDeath=3	;4

[CRTerrorBombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
InfDeath=3	;4

[BitchSlayerWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
InfDeath=0	;1
AnimList=
ProneDamage=70%
CellSpread=10
Rocker=yes

[DemobombWH]
Wall=yes
Wood=yes
Rocker=yes
Bright=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=3	;4

; Orca bomber HE bomb
[ORCAHE]
InfDeath=3	;2

[GrandCannonWH]
InfDeath=3
Bright=yes

[FlakTWH]
Wood=yes

[FlakGuyUCWH]
CellSpread=1.0
PercentAtMax=1.0
Verses=150%,125%,100%,80%,80%,20%,30%,20%,10%,100%,100%
AnimList=SMKPUFF
InfDeath=3
Wood=yes

[CometWH]
InfDeath=3
Wood=yes

[DiskWH]
Wood=yes
InfDeath=5	;7

[LUNARWH]
InfDeath=3
Wood=yes

[MirageWH]
Wood=yes
InfDeath=3	;4

[TankOGas]
InfDeath=3	;4

[SAFlame]
InfDeath=3	;4

[SSABFlame]
InfDeath=3	;4

[OilExplosionWH]
InfDeath=3	;4

; high explosive (shrapnel)
[HE]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead
[V3WH]
InfDeath=3	;2

; high explosive (shrapnel) -- V3 Rocket warhead when elite
[V3EWH]
InfDeath=3	;2

; high explosive (shrapnel) -- DredMissile warhead
[DMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[DMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead
[CMISLWH]
InfDeath=3	;2
Rocker=yes	;no

; high explosive (shrapnel) -- DredMissile warhead when elite
[CMISLEWH]
InfDeath=3	;2
Rocker=yes	;no

[S500WH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,0%,0%,0%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%

[S500EWH]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,0%,0%,0%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst

; high explosive (shrapnel)
[BlimpHE]
InfDeath=3	;2

[BlimpHEEffect]
InfDeath=3	;2

; high explosive elite (shrapnel)
[KTSTLEXP]
InfDeath=3	;2

; high explosive (shrapnel)
[MaverickHE]
InfDeath=3	;2

; Artillery shell
[ARTYHE]
InfDeath=3	;2

[SCHOPWH]
InfDeath=3	;2

[RadEruptionWarhead]
Verses=100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,20%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

; Used by radiation that sits around on the map.
[RadSite]
Verses=100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,0%	;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
Wood=yes
InfDeath=4	;7

[RadBeamWarhead]
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Wood=yes
CLDisableRed=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[RadBeamWarheadE]
CellSpread=1
PercentAtMax=0
Verses=100%,100%,100%,20%,15%,10%,1%,1%,1%,100%,100%
Radiation=yes
CLDisableBlue=yes
CLDisableGreen=yes
InfDeath=4	;7

[VirusE]
Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,100% ; see note in comments above about 1%
AnimList=PIFF
ProneDamage=100%
Bullets=yes
InfDeath=8
Particle=PsychCloudSys

[NerveAgentHE]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,35%,35%,85%,75%,50%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
Particle=PsychCloudSys

; *** PARTICLES ***
[SmallRailgunPart]
BehavesLike=Railgun
MaxEC=20	;70
ColorList=(210,180,20),(150,150,150)
ColorSpeed=.009
Velocity=.3

; Cloud of Poison Gas #1 Dissipation particle
[GasCloudD1]
Damage=9999	;10

; *** PARTICLE SYSTEMS ***
[SmallRailgunSys]
HoldsWhat=SmallRailgunPart
BehavesLike=Railgun
SpiralRadius=15
ParticlesPerCoord=.01	;.15
SpiralDeltaPerCoord=.03
MovementPerturbationCoefficient=.4
PositionPerturbationCoefficient=30
VelocityPerturbationCoefficient=.6
Laser=yes
LaserColor=245,200,20	;25,20,255

; *** DEBRIS ***
[VoxelAnims]
550=CORPSE
551=NUKEDEBRIS
; dead body flying
[CORPSE]
Name=Flying Corpse
Image=MTRS
Elasticity=0.0
MinAngularVelocity=12.0
MaxAngularVelocity=48.0
MinZVel=-10.0
MaxZVel=-10.0
MaxXYVel=10.0
Duration=100
Damage=5
ExpireAnim=DBRS10SM
DamageRadius=100
Warhead=TankOGas

; nuclear proliferation
[NUKEDEBRIS]
Name=Chernobyl
Image=MTRB	;MTRT
Elasticity=0
MinAngularVelocity=12.0
MaxAngularVelocity=24.0
MinZVel=40.0
MaxZVel=120.0
MaxXYVel=45.0
Duration=300
ExpireAnim=MININUKE	;DEMTEXP
Damage=300
DamageRadius=1000
Warhead=DMISLEWH	;DemobombWH
Spawns=CORPSE
SpawnCount=7
TrailerAnim=SMOKEY2

; ###### MISSING: end of mod ######

[Preview]
Size=0,0,300,150

[PreviewPack]
[encoded data, 82668 characters]
1118=IgzxQAEQAA

[AITriggerTypesEnable]
043F40BC-G=yes
043F521C-G=yes
043F874C-G=yes
044082BC-G=yes
05CB5B6C-G=yes
05CB830C-G=yes
05CBAEDC-G=yes
05CBC04C-G=yes
05CBC19C-G=yes
05CBC2EC-G=yes
05FC088C-G=yes
05FC0C9C-G=yes
05FC13EC-G=yes
05FC1A8C-G=yes
05FC1C5C-G=yes
05FC333C-G=yes
05FC37CC-G=yes
05FC3C9C-G=yes
05FC50EC-G=yes
05FC747C-G=yes
05FC75CC-G=yes
05FFA7DC-G=yes
05FFB18C-G=yes
06002BFC-G=yes
0611A1EC-G=yes
0611A33C-G=yes
0612B11C-G=yes
0612CD8C-G=yes
0612EAEC-G=yes
0612F46C-G=yes
0612F9AC-G=yes
0616004C-G=yes
06C551AC-G=yes
078F4B2C-G=yes
07C04C7C-G=yes
07C04EDC-G=yes
07C0B14C-G=yes
07C30A5C-G=yes
07C310BC-G=yes
07C3266C-G=yes
07C329FC-G=yes
07C330CC-G=yes
07C33DDC-G=yes
07C4853C-G=yes
08A3EEDC-G=yes
08B902EC-G=yes
08B90B1C-G=yes
08B911BC-G=yes
08B9154C-G=yes
08B9213C-G=yes
08B9305C-G=yes
08B9356C-G=yes
08B940EC-G=yes
08B9423C-G=yes
08B9483C-G=yes
08B9586C-G=yes
08B9641C-G=yes
08B9708C-G=yes
08B9767C-G=yes
08B97C6C-G=yes
0A31295C-G=yes
0A44F17C-G=yes
0A44F2CC-G=yes
0A452C6C-G=yes
0A452E5C-G=yes
0AA845AC-G=yes
0AA846FC-G=yes
0ABC484C-G=yes
0AD2BAEC-G=yes
0C0C7AEC-G=yes
0C0D184C-G=yes
0C0D251C-G=yes
0C1245AC-G=yes
0C1246FC-G=yes
0C32599C-G=yes
0C32D84C-G=yes
0C87B45C-G=yes
0C87B99C-G=yes
0C87E5AC-G=yes
0C8B81BC-G=yes
0C8BC5AC-G=yes
0C8C2AEC-G=yes
0C8C2C3C-G=yes
0C8C430C-G=yes
0C8C4C3C-G=yes
0C8C51BC-G=yes
0C8C56FC-G=yes
0C8C645C-G=yes
0C8C6EDC-G=yes
0C8C71BC-G=yes
0C8E2C3C-G=yes
0C8EE1BC-G=yes
0C8EEAEC-G=yes
0C8EEEDC-G=yes
0C91D45C-G=yes
0C92C1BC-G=yes
0C92C45C-G=yes
0C955AEC-G=yes
0C955C3C-G=yes
0C9561BC-G=yes
0C9565AC-G=yes
0C96F45C-G=yes
0C96F5AC-G=yes
0CA1F84C-G=yes
0CA24D8C-G=yes
0CA2A04C-G=yes
0CA2B06C-G=yes
0CA2D99C-G=yes
0CA2FEDC-G=yes
0CA5945C-G=yes
0CA6621C-G=yes
0CA6AEDC-G=yes
0CAD0B2C-G=yes
0CAD0C7C-G=yes
0CAD0DCC-G=yes
0CAD130C-G=yes
0CAD145C-G=yes
0CAD25AC-G=yes
0CAD2AEC-G=yes
0CAD2C3C-G=yes
0CAD5AEC-G=yes
0CADD99C-G=yes
0CADDEDC-G=yes
0CB29EDC-G=yes
0CB2CEDC-G=yes
0CDF899C-G=yes
0CDF8D8C-G=yes
0CDF8EDC-G=yes
0CE2395C-G=yes
0CE23AAC-G=yes
0CE26B5C-G=yes
0CE26CAC-G=yes
0CE2E8DC-G=yes
0CE2EA2C-G=yes
0CE44D0C-G=yes
0D022B1C-G=yes
0D022C6C-G=yes
0D052AEC-G=yes
0D0803CC-G=yes
0D08461C-G=yes
0D0848BC-G=yes
0D084A0C-G=yes
0D084B5C-G=yes
0D0873DC-G=yes
0D087D8C-G=yes
0D0B3B9C-G=yes
0D2769BC-G=yes
0D2C41EC-G=yes
0D2C448C-G=yes
0D2C45DC-G=yes
0D53099C-G=yes
0D53130C-G=yes
0D53430C-G=yes
0D535EDC-G=yes
0D62145C-G=yes
0D6215AC-G=yes
0D6216FC-G=yes
0D62199C-G=yes
0ECCB2BC-G=yes
0ECCB40C-G=yes
0ECCB55C-G=yes
0ECCB7FC-G=yes
0ECCBC3C-G=yes
0ECCF14C-G=yes
0ECCF29C-G=yes
0ECCF68C-G=yes
0ECCFA7C-G=yes
0ECCFCAC-G=yes

[Actions]
01000000=1,14,0,4481,0,0,0,0,A
01000002=5,21,6,EVA_BattlefieldControlOnline,0,0,0,0,A,11,4,DONT.DIE.LIKE.A.NOOB,0,0,0,0,A,27,0,7500,0,0,0,0,A,23,0,0,0,0,0,0,A,53,2,01000004,0,0,0,0,A
01000004=3,24,0,0,0,0,0,0,A,119,0,4481,0,0,0,0,A,2,0,4481,0,0,0,0,A
; ---------- [Actions] ----------
wave_0_trigger=4,107,1,wave_0_teamtype,0,0,0,0,I,107,1,wave_0_teamtype,0,0,0,0,J,107,1,wave_0_teamtype,0,0,0,0,K,11,4,Wave0,0,0,0,0,A
wave_1_trigger=4,107,1,wave_1_teamtype,0,0,0,0,I,107,1,wave_1_teamtype,0,0,0,0,J,107,1,wave_1_teamtype,0,0,0,0,K,11,4,Wave1,0,0,0,0,A
wave_2_trigger=4,107,1,wave_2_teamtype,0,0,0,0,I,107,1,wave_2_teamtype,0,0,0,0,J,107,1,wave_2_teamtype,0,0,0,0,K,11,4,Wave2,0,0,0,0,A
wave_3_trigger=4,107,1,wave_3_teamtype,0,0,0,0,I,107,1,wave_3_teamtype,0,0,0,0,J,107,1,wave_3_teamtype,0,0,0,0,K,11,4,Wave3,0,0,0,0,A
wave_4_trigger=4,107,1,wave_4_teamtype,0,0,0,0,I,107,1,wave_4_teamtype,0,0,0,0,J,107,1,wave_4_teamtype,0,0,0,0,K,11,4,Wave4,0,0,0,0,A
wave_5_trigger=4,107,1,wave_5_teamtype,0,0,0,0,I,107,1,wave_5_teamtype,0,0,0,0,J,107,1,wave_5_teamtype,0,0,0,0,K,11,4,Wave5,0,0,0,0,A
wave_6_trigger=4,107,1,wave_6_teamtype,0,0,0,0,I,107,1,wave_6_teamtype,0,0,0,0,J,107,1,wave_6_teamtype,0,0,0,0,K,11,4,Wave6,0,0,0,0,A
wave_7_trigger=4,107,1,wave_7_teamtype,0,0,0,0,I,107,1,wave_7_teamtype,0,0,0,0,J,107,1,wave_7_teamtype,0,0,0,0,K,11,4,Wave7,0,0,0,0,A
wave_8_trigger=4,107,1,wave_8_teamtype,0,0,0,0,I,107,1,wave_8_teamtype,0,0,0,0,J,107,1,wave_8_teamtype,0,0,0,0,K,11,4,Wave8,0,0,0,0,A
wave_9_trigger=4,107,1,wave_9_teamtype,0,0,0,0,I,107,1,wave_9_teamtype,0,0,0,0,J,107,1,wave_9_teamtype,0,0,0,0,K,11,4,Wave9,0,0,0,0,A
wave_10_trigger=4,107,1,wave_10_teamtype,0,0,0,0,I,107,1,wave_10_teamtype,0,0,0,0,J,107,1,wave_10_teamtype,0,0,0,0,K,11,4,Wave10,0,0,0,0,A
wave_11_trigger=4,107,1,wave_11_teamtype,0,0,0,0,I,107,1,wave_11_teamtype,0,0,0,0,J,107,1,wave_11_teamtype,0,0,0,0,K,11,4,Wave11,0,0,0,0,A
wave_12_trigger=4,107,1,wave_12_teamtype,0,0,0,0,I,107,1,wave_12_teamtype,0,0,0,0,J,107,1,wave_12_teamtype,0,0,0,0,K,11,4,Wave12,0,0,0,0,A
wave_13_trigger=4,107,1,wave_13_teamtype,0,0,0,0,I,107,1,wave_13_teamtype,0,0,0,0,J,107,1,wave_13_teamtype,0,0,0,0,K,11,4,Wave13,0,0,0,0,A
wave_14_trigger=4,107,1,wave_14_teamtype,0,0,0,0,I,107,1,wave_14_teamtype,0,0,0,0,J,107,1,wave_14_teamtype,0,0,0,0,K,11,4,Wave14,0,0,0,0,A
wave_15_trigger=4,107,1,wave_15_teamtype,0,0,0,0,I,107,1,wave_15_teamtype,0,0,0,0,J,107,1,wave_15_teamtype,0,0,0,0,K,11,4,Wave15,0,0,0,0,A
wave_16_trigger=4,107,1,wave_16_teamtype,0,0,0,0,I,107,1,wave_16_teamtype,0,0,0,0,J,107,1,wave_16_teamtype,0,0,0,0,K,11,4,Wave16,0,0,0,0,A
wave_17_trigger=4,107,1,wave_17_teamtype,0,0,0,0,I,107,1,wave_17_teamtype,0,0,0,0,J,107,1,wave_17_teamtype,0,0,0,0,K,11,4,Wave17,0,0,0,0,A
wave_18_trigger=4,107,1,wave_18_teamtype,0,0,0,0,I,107,1,wave_18_teamtype,0,0,0,0,J,107,1,wave_18_teamtype,0,0,0,0,K,11,4,Wave18,0,0,0,0,A
wave_19_trigger=4,107,1,wave_19_teamtype,0,0,0,0,I,107,1,wave_19_teamtype,0,0,0,0,J,107,1,wave_19_teamtype,0,0,0,0,K,11,4,Wave19,0,0,0,0,A
wave_20_trigger=4,107,1,wave_20_teamtype,0,0,0,0,I,107,1,wave_20_teamtype,0,0,0,0,J,107,1,wave_20_teamtype,0,0,0,0,K,11,4,Wave20,0,0,0,0,A
wave_21_trigger=4,107,1,wave_21_teamtype,0,0,0,0,I,107,1,wave_21_teamtype,0,0,0,0,J,107,1,wave_21_teamtype,0,0,0,0,K,11,4,Wave21,0,0,0,0,A
wave_22_trigger=4,107,1,wave_22_teamtype,0,0,0,0,I,107,1,wave_22_teamtype,0,0,0,0,J,107,1,wave_22_teamtype,0,0,0,0,K,11,4,Wave22,0,0,0,0,A
wave_23_trigger=4,107,1,wave_23_teamtype,0,0,0,0,I,107,1,wave_23_teamtype,0,0,0,0,J,107,1,wave_23_teamtype,0,0,0,0,K,11,4,Wave23,0,0,0,0,A
wave_24_trigger=4,107,1,wave_24_teamtype,0,0,0,0,I,107,1,wave_24_teamtype,0,0,0,0,J,107,1,wave_24_teamtype,0,0,0,0,K,11,4,Wave24,0,0,0,0,A
wave_25_trigger=4,107,1,wave_25_teamtype,0,0,0,0,I,107,1,wave_25_teamtype,0,0,0,0,J,107,1,wave_25_teamtype,0,0,0,0,K,11,4,Wave25,0,0,0,0,A
wave_26_trigger=4,107,1,wave_26_teamtype,0,0,0,0,I,107,1,wave_26_teamtype,0,0,0,0,J,107,1,wave_26_teamtype,0,0,0,0,K,11,4,Wave26,0,0,0,0,A
wave_27_trigger=4,107,1,wave_27_teamtype,0,0,0,0,I,107,1,wave_27_teamtype,0,0,0,0,J,107,1,wave_27_teamtype,0,0,0,0,K,11,4,Wave27,0,0,0,0,A
wave_28_trigger=4,107,1,wave_28_teamtype,0,0,0,0,I,107,1,wave_28_teamtype,0,0,0,0,J,107,1,wave_28_teamtype,0,0,0,0,K,11,4,Wave28,0,0,0,0,A
wave_29_trigger=4,107,1,wave_29_teamtype,0,0,0,0,I,107,1,wave_29_teamtype,0,0,0,0,J,107,1,wave_29_teamtype,0,0,0,0,K,11,4,Wave29,0,0,0,0,A
wave_30_trigger=4,107,1,wave_30_teamtype,0,0,0,0,I,107,1,wave_30_teamtype,0,0,0,0,J,107,1,wave_30_teamtype,0,0,0,0,K,11,4,Wave30,0,0,0,0,A
wave_31_trigger=4,107,1,wave_31_teamtype,0,0,0,0,I,107,1,wave_31_teamtype,0,0,0,0,J,107,1,wave_31_teamtype,0,0,0,0,K,11,4,Wave31,0,0,0,0,A
wave_32_trigger=4,107,1,wave_32_teamtype,0,0,0,0,I,107,1,wave_32_teamtype,0,0,0,0,J,107,1,wave_32_teamtype,0,0,0,0,K,11,4,Wave32,0,0,0,0,A
wave_33_trigger=4,107,1,wave_33_teamtype,0,0,0,0,I,107,1,wave_33_teamtype,0,0,0,0,J,107,1,wave_33_teamtype,0,0,0,0,K,11,4,Wave33,0,0,0,0,A
wave_34_trigger=4,107,1,wave_34_teamtype,0,0,0,0,I,107,1,wave_34_teamtype,0,0,0,0,J,107,1,wave_34_teamtype,0,0,0,0,K,11,4,Wave34,0,0,0,0,A
wave_35_trigger=4,107,1,wave_35_teamtype,0,0,0,0,I,107,1,wave_35_teamtype,0,0,0,0,J,107,1,wave_35_teamtype,0,0,0,0,K,11,4,Wave35,0,0,0,0,A
wave_36_trigger=4,107,1,wave_36_teamtype,0,0,0,0,I,107,1,wave_36_teamtype,0,0,0,0,J,107,1,wave_36_teamtype,0,0,0,0,K,11,4,Wave36,0,0,0,0,A
wave_37_trigger=4,107,1,wave_37_teamtype,0,0,0,0,I,107,1,wave_37_teamtype,0,0,0,0,J,107,1,wave_37_teamtype,0,0,0,0,K,11,4,Wave37,0,0,0,0,A
wave_38_trigger=4,107,1,wave_38_teamtype,0,0,0,0,I,107,1,wave_38_teamtype,0,0,0,0,J,107,1,wave_38_teamtype,0,0,0,0,K,11,4,Wave38,0,0,0,0,A
wave_39_trigger=4,107,1,wave_39_teamtype,0,0,0,0,I,107,1,wave_39_teamtype,0,0,0,0,J,107,1,wave_39_teamtype,0,0,0,0,K,11,4,Wave39,0,0,0,0,A
wave_40_trigger=4,107,1,wave_40_teamtype,0,0,0,0,I,107,1,wave_40_teamtype,0,0,0,0,J,107,1,wave_40_teamtype,0,0,0,0,K,11,4,Wave40,0,0,0,0,A
wave_41_trigger=4,107,1,wave_41_teamtype,0,0,0,0,I,107,1,wave_41_teamtype,0,0,0,0,J,107,1,wave_41_teamtype,0,0,0,0,K,11,4,Wave41,0,0,0,0,A
wave_42_trigger=4,107,1,wave_42_teamtype,0,0,0,0,I,107,1,wave_42_teamtype,0,0,0,0,J,107,1,wave_42_teamtype,0,0,0,0,K,11,4,Wave42,0,0,0,0,A
wave_43_trigger=4,107,1,wave_43_teamtype,0,0,0,0,I,107,1,wave_43_teamtype,0,0,0,0,J,107,1,wave_43_teamtype,0,0,0,0,K,11,4,Wave43,0,0,0,0,A
wave_44_trigger=4,107,1,wave_44_teamtype,0,0,0,0,I,107,1,wave_44_teamtype,0,0,0,0,J,107,1,wave_44_teamtype,0,0,0,0,K,11,4,Wave44,0,0,0,0,A
wave_45_trigger=4,107,1,wave_45_teamtype,0,0,0,0,I,107,1,wave_45_teamtype,0,0,0,0,J,107,1,wave_45_teamtype,0,0,0,0,K,11,4,Wave45,0,0,0,0,A
wave_46_trigger=4,107,1,wave_46_teamtype,0,0,0,0,I,107,1,wave_46_teamtype,0,0,0,0,J,107,1,wave_46_teamtype,0,0,0,0,K,11,4,Wave46,0,0,0,0,A
wave_47_trigger=4,107,1,wave_47_teamtype,0,0,0,0,I,107,1,wave_47_teamtype,0,0,0,0,J,107,1,wave_47_teamtype,0,0,0,0,K,11,4,Wave47,0,0,0,0,A
wave_48_trigger=4,107,1,wave_48_teamtype,0,0,0,0,I,107,1,wave_48_teamtype,0,0,0,0,J,107,1,wave_48_teamtype,0,0,0,0,K,11,4,Wave48,0,0,0,0,A
wave_49_trigger=4,107,1,wave_49_teamtype,0,0,0,0,I,107,1,wave_49_teamtype,0,0,0,0,J,107,1,wave_49_teamtype,0,0,0,0,K,11,4,Wave49,0,0,0,0,A
wave_50_trigger=4,107,1,wave_50_teamtype,0,0,0,0,I,107,1,wave_50_teamtype,0,0,0,0,J,107,1,wave_50_teamtype,0,0,0,0,K,11,4,Wave50,0,0,0,0,A
wave_51_trigger=4,107,1,wave_51_teamtype,0,0,0,0,I,107,1,wave_51_teamtype,0,0,0,0,J,107,1,wave_51_teamtype,0,0,0,0,K,11,4,Wave51,0,0,0,0,A
wave_52_trigger=4,107,1,wave_52_teamtype,0,0,0,0,I,107,1,wave_52_teamtype,0,0,0,0,J,107,1,wave_52_teamtype,0,0,0,0,K,11,4,Wave52,0,0,0,0,A
wave_53_trigger=4,107,1,wave_53_teamtype,0,0,0,0,I,107,1,wave_53_teamtype,0,0,0,0,J,107,1,wave_53_teamtype,0,0,0,0,K,11,4,Wave53,0,0,0,0,A
wave_54_trigger=4,107,1,wave_54_teamtype,0,0,0,0,I,107,1,wave_54_teamtype,0,0,0,0,J,107,1,wave_54_teamtype,0,0,0,0,K,11,4,Wave54,0,0,0,0,A
wave_55_trigger=4,107,1,wave_55_teamtype,0,0,0,0,I,107,1,wave_55_teamtype,0,0,0,0,J,107,1,wave_55_teamtype,0,0,0,0,K,11,4,Wave55,0,0,0,0,A
wave_56_trigger=4,107,1,wave_56_teamtype,0,0,0,0,I,107,1,wave_56_teamtype,0,0,0,0,J,107,1,wave_56_teamtype,0,0,0,0,K,11,4,Wave56,0,0,0,0,A
wave_57_trigger=4,107,1,wave_57_teamtype,0,0,0,0,I,107,1,wave_57_teamtype,0,0,0,0,J,107,1,wave_57_teamtype,0,0,0,0,K,11,4,Wave57,0,0,0,0,A
wave_58_trigger=4,107,1,wave_58_teamtype,0,0,0,0,I,107,1,wave_58_teamtype,0,0,0,0,J,107,1,wave_58_teamtype,0,0,0,0,K,11,4,Wave58,0,0,0,0,A
wave_59_trigger=4,107,1,wave_59_teamtype,0,0,0,0,I,107,1,wave_59_teamtype,0,0,0,0,J,107,1,wave_59_teamtype,0,0,0,0,K,11,4,Wave59,0,0,0,0,A
wave_60_trigger=4,107,1,wave_60_teamtype,0,0,0,0,I,107,1,wave_60_teamtype,0,0,0,0,J,107,1,wave_60_teamtype,0,0,0,0,K,11,4,Wave60,0,0,0,0,A
wave_61_trigger=4,107,1,wave_61_teamtype,0,0,0,0,I,107,1,wave_61_teamtype,0,0,0,0,J,107,1,wave_61_teamtype,0,0,0,0,K,11,4,Wave61,0,0,0,0,A
wave_62_trigger=4,107,1,wave_62_teamtype,0,0,0,0,I,107,1,wave_62_teamtype,0,0,0,0,J,107,1,wave_62_teamtype,0,0,0,0,K,11,4,Wave62,0,0,0,0,A
wave_63_trigger=4,107,1,wave_63_teamtype,0,0,0,0,I,107,1,wave_63_teamtype,0,0,0,0,J,107,1,wave_63_teamtype,0,0,0,0,K,11,4,Wave63,0,0,0,0,A
wave_64_trigger=4,107,1,wave_64_teamtype,0,0,0,0,I,107,1,wave_64_teamtype,0,0,0,0,J,107,1,wave_64_teamtype,0,0,0,0,K,11,4,Wave64,0,0,0,0,A
wave_65_trigger=4,107,1,wave_65_teamtype,0,0,0,0,I,107,1,wave_65_teamtype,0,0,0,0,J,107,1,wave_65_teamtype,0,0,0,0,K,11,4,Wave65,0,0,0,0,A
wave_66_trigger=4,107,1,wave_66_teamtype,0,0,0,0,I,107,1,wave_66_teamtype,0,0,0,0,J,107,1,wave_66_teamtype,0,0,0,0,K,11,4,Wave66,0,0,0,0,A
wave_67_trigger=4,107,1,wave_67_teamtype,0,0,0,0,I,107,1,wave_67_teamtype,0,0,0,0,J,107,1,wave_67_teamtype,0,0,0,0,K,11,4,Wave67,0,0,0,0,A
wave_68_trigger=4,107,1,wave_68_teamtype,0,0,0,0,I,107,1,wave_68_teamtype,0,0,0,0,J,107,1,wave_68_teamtype,0,0,0,0,K,11,4,Wave68,0,0,0,0,A
wave_69_trigger=4,107,1,wave_69_teamtype,0,0,0,0,I,107,1,wave_69_teamtype,0,0,0,0,J,107,1,wave_69_teamtype,0,0,0,0,K,11,4,Wave69,0,0,0,0,A

[Africans]
IQ=0
Edge=North
Color=DarkRed
Allies=Africans
Country=Africans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Alliance]
IQ=0
Edge=North
Color=Gold
Allies=Alliance
Country=Alliance
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Americans]
IQ=0
Edge=North
Color=Gold
Allies=Americans
Country=Americans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Arabs]
IQ=0
Edge=North
Color=DarkRed
Allies=Arabs
Country=Arabs
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[AmericanParaDropSpecial]
UIName=WWW.RA2.CLUB_xia_zai_di_tu
ShowTimer=yes

[ParaDropSpecial]
UIName=WWW.RA2.CLUB_xia_zai_di_tu
ShowTimer=yes

[SpyPlaneSpecial]
UIName=WWW.RA2.CLUB_xia_zai_di_tu
ShowTimer=yes

[PsychicRevealSpecial]
UIName=WWW.RA2.CLUB_xia_zai_ren_wu
ShowTimer=yes


[Basic]
Name=Bridges Too Far!! SURVIVAL--WWW.RA2.CLUB
Author=MISSING
Percent=0
GameMode=standard, meatgrind, navalwar, airwar, megawealth, cooperative, teamgame
HomeCell=98
InitTime=10000
Official=no
EndOfGame=no
FreeRadar=no
MaxPlayer=7
MinPlayer=2
SkipScore=no
TrainCrate=no
TruckCrate=no
AltHomeCell=99
OneTimeOnly=no
CarryOverCap=0
NewINIFormat=4
NextScenario=
SkipMapSelect=no
CarryOverMoney=0.000000
AltNextScenario=
MultiplayerOnly=1
IceGrowthEnabled=yes
VeinGrowthEnabled=yes
TiberiumGrowthEnabled=yes
IgnoreGlobalAITriggers=no
TiberiumDeathToVisceroid=no

[British]
IQ=0
Edge=North
Color=Gold
Allies=British
Country=British
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Confederation]
IQ=0
Edge=North
Color=DarkRed
Allies=Confederation
Country=Confederation
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Events]
01000000=1,8,0,0
01000002=1,13,0,3
01000004=1,14,0,0
; ---------- [Events] ----------
wave_0_trigger=1,13,0,100
wave_1_trigger=1,13,0,200
wave_2_trigger=1,13,0,300
wave_3_trigger=1,13,0,400
wave_4_trigger=1,13,0,500
wave_5_trigger=1,13,0,600
wave_6_trigger=1,13,0,700
wave_7_trigger=1,13,0,800
wave_8_trigger=1,13,0,900
wave_9_trigger=1,13,0,1000
wave_10_trigger=1,13,0,1100
wave_11_trigger=1,13,0,1200
wave_12_trigger=1,13,0,1300
wave_13_trigger=1,13,0,1400
wave_14_trigger=1,13,0,1500
wave_15_trigger=1,13,0,1600
wave_16_trigger=1,13,0,1700
wave_17_trigger=1,13,0,1800
wave_18_trigger=1,13,0,1900
wave_19_trigger=1,13,0,2000
wave_20_trigger=1,13,0,2100
wave_21_trigger=1,13,0,2200
wave_22_trigger=1,13,0,2300
wave_23_trigger=1,13,0,2400
wave_24_trigger=1,13,0,2500
wave_25_trigger=1,13,0,2600
wave_26_trigger=1,13,0,2700
wave_27_trigger=1,13,0,2800
wave_28_trigger=1,13,0,2900
wave_29_trigger=1,13,0,3000
wave_30_trigger=1,13,0,3100
wave_31_trigger=1,13,0,3200
wave_32_trigger=1,13,0,3300
wave_33_trigger=1,13,0,3400
wave_34_trigger=1,13,0,3500
wave_35_trigger=1,13,0,3600
wave_36_trigger=1,13,0,3700
wave_37_trigger=1,13,0,3800
wave_38_trigger=1,13,0,3900
wave_39_trigger=1,13,0,4000
wave_40_trigger=1,13,0,4100
wave_41_trigger=1,13,0,4200
wave_42_trigger=1,13,0,4300
wave_43_trigger=1,13,0,4400
wave_44_trigger=1,13,0,4500
wave_45_trigger=1,13,0,4600
wave_46_trigger=1,13,0,4700
wave_47_trigger=1,13,0,4800
wave_48_trigger=1,13,0,4900
wave_49_trigger=1,13,0,5000
wave_50_trigger=1,13,0,5100
wave_51_trigger=1,13,0,5200
wave_52_trigger=1,13,0,5300
wave_53_trigger=1,13,0,5400
wave_54_trigger=1,13,0,5500
wave_55_trigger=1,13,0,5600
wave_56_trigger=1,13,0,5700
wave_57_trigger=1,13,0,5800
wave_58_trigger=1,13,0,5900
wave_59_trigger=1,13,0,6000
wave_60_trigger=1,13,0,6100
wave_61_trigger=1,13,0,6200
wave_62_trigger=1,13,0,6300
wave_63_trigger=1,13,0,6400
wave_64_trigger=1,13,0,6500
wave_65_trigger=1,13,0,6600
wave_66_trigger=1,13,0,6700
wave_67_trigger=1,13,0,6800
wave_68_trigger=1,13,0,6900
wave_69_trigger=1,13,0,7000

[French]
IQ=0
Edge=North
Color=Gold
Allies=French
Country=French
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[GDI]
IQ=0
Edge=North
Color=Gold
Allies=GDI
Country=GDI
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Germans]
IQ=0
Edge=North
Color=Gold
Allies=Germans
Country=Germans
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Houses]
0=Americans
1=Alliance
2=French
3=Germans
4=British
5=Africans
6=Arabs
7=Confederation
8=Russians
9=YuriCountry
10=GDI
11=Nod
12=Neutral
13=Special

[IsoMapPack5]
[encoded data, 331593 characters]
4437=AA==

[Lighting]
Red=0.690000
Blue=0.490000
Green=0.5800000
Level=0.003000
Ground=0.000000
IonRed=0.300000
Ambient=0.870000
IonBlue=0.750000
IonGreen=0.400000
IonLevel=0.000000
IonGround=0.000000
IonAmbient=0.750000
DominatorRed=0.850000
DominatorBlue=0.300000
DominatorGreen=0.200000
DominatorLevel=0.000000
DominatorGround=0.000000
DominatorAmbient=1.500000
DominatorAmbientChangeRate=0.009000

[Map]
Size=0,0,150,150
Theater=URBAN
LocalSize=2,4,145,144

[Neutral]
IQ=0
Edge=North
Color=Grey
Allies=Neutral
Country=Neutral
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Nod]
IQ=0
Edge=North
Color=Gold
Allies=Nod
Country=Nod
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

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23=ACD+ACAAgAUAACD+ACAAgAUAACD+ACAAgAUAACD+ACAAgAUAACD+ACAAgAUAACD+ACAAgA
24=UAACD+ACAAgAUAACD+ACAAgAUAACD+ACAAgA==

[OverlayPack]
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18=AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg
19=/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4AFAAAg/gAg/4A=

[Russians]
IQ=0
Edge=North
Color=DarkRed
Allies=Russians
Country=Russians
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[Special]
IQ=0
Edge=North
Color=Grey
Allies=Special
Country=Special
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[SpecialFlags]
Inert=no
FogOfWar=no
IonStorms=no
MCVDeploy=no
Meteorites=no
Visceroids=yes
FixedAlliance=no
TiberiumGrows=yes
InitialVeteran=no
HarvesterImmune=no
TiberiumSpreads=yes
TiberiumExplosive=no
DestroyableBridges=yes

[Structures]
0=Neutral,CABHUT,256,102,153,64,None,1,0,1,0,0,None,None,None,0,0
1=Neutral,CABHUT,256,72,159,64,None,1,0,1,0,0,None,None,None,0,0
2=Neutral,CABHUT,256,114,158,64,None,1,0,1,0,0,None,None,None,0,0
3=Neutral,CABHUT,256,142,154,64,None,1,0,1,0,0,None,None,None,0,0
4=Neutral,CABHUT,256,156,158,64,None,1,0,1,0,0,None,None,None,0,0
5=Neutral,CABHUT,256,186,154,64,None,1,0,1,0,0,None,None,None,0,0
6=Neutral,CABHUT,256,196,158,64,None,1,0,1,0,0,None,None,None,0,0
7=Neutral,CABHUT,256,228,154,64,None,1,0,1,0,0,None,None,None,0,0
8=Neutral,CABUNK03,256,70,153,64,None,1,0,1,0,0,None,None,None,0,0
9=Neutral,CABUNK02,256,70,158,64,None,1,0,1,0,0,None,None,None,0,0
10=Neutral,CABUNK01,256,230,158,64,None,1,0,1,0,0,None,None,None,0,0
11=Neutral,CABUNK03,256,230,153,64,None,1,0,1,0,0,None,None,None,0,0
12=Neutral,CABUNK02,256,113,153,64,None,1,0,1,0,0,None,None,None,0,0
13=Neutral,CABUNK01,256,102,158,64,None,1,0,1,0,0,None,None,None,0,0
14=Neutral,CABUNK01,256,142,158,64,None,1,0,1,0,0,None,None,None,0,0
15=Neutral,CABUNK02,256,155,153,64,None,1,0,1,0,0,None,None,None,0,0
16=Neutral,CABUNK02,256,195,153,64,None,1,0,1,0,0,None,None,None,0,0
17=Neutral,CABUNK01,256,186,158,64,None,1,0,1,0,0,None,None,None,0,0
18=Neutral,CAOILD,256,70,163,64,None,1,0,1,0,0,None,None,None,0,0
19=Neutral,CAOILD,256,65,163,64,None,1,0,1,0,0,None,None,None,0,0
20=Neutral,CAOILD,256,65,168,64,None,1,0,1,0,0,None,None,None,0,0
21=Neutral,CAOILD,256,70,168,64,None,1,0,1,0,0,None,None,None,0,0
22=Neutral,CAOILD,256,70,149,64,None,1,0,1,0,0,None,None,None,0,0
23=Neutral,CAOILD,256,65,149,64,None,1,0,1,0,0,None,None,None,0,0
24=Neutral,CAOILD,256,65,144,64,None,1,0,1,0,0,None,None,None,0,0
25=Neutral,CAOILD,256,70,144,64,None,1,0,1,0,0,None,None,None,0,0
26=Neutral,CAOILD,256,70,98,64,None,1,0,1,0,0,None,None,None,0,0
27=Neutral,CAOILD,256,70,209,64,None,1,0,1,0,0,None,None,None,0,0
28=Neutral,CAOILD,256,65,209,64,None,1,0,1,0,0,None,None,None,0,0
29=Neutral,CAOILD,256,65,204,64,None,1,0,1,0,0,None,None,None,0,0
30=Neutral,CAOILD,256,70,204,64,None,1,0,1,0,0,None,None,None,0,0
31=Neutral,CAMACH,256,59,203,64,None,1,0,1,0,0,None,None,None,0,0
32=Neutral,CAAIRP,256,60,164,64,None,1,0,1,0,0,None,None,None,0,0
33=Neutral,CAAIRP,256,59,146,64,None,1,0,1,0,0,None,None,None,0,0
34=Neutral,CAAIRP,256,59,200,64,None,1,0,1,0,0,None,None,None,0,0
35=Neutral,CAOILD,256,65,98,64,None,1,0,1,0,0,None,None,None,0,0
36=Neutral,CAOILD,256,65,103,64,None,1,0,1,0,0,None,None,None,0,0
37=Neutral,CAOILD,256,70,103,64,None,1,0,1,0,0,None,None,None,0,0
38=Neutral,CAMACH,256,60,105,64,None,1,0,1,0,0,None,None,None,0,0
39=Neutral,CAAIRP,256,60,109,64,None,1,0,1,0,0,None,None,None,0,0
40=Neutral,CAOILD,256,230,202,64,01000001,1,0,1,0,0,None,None,None,0,0
41=Neutral,CAOILD,256,235,202,64,01000001,1,0,1,0,0,None,None,None,0,0
42=Neutral,CAOILD,256,235,208,64,01000001,1,0,1,0,0,None,None,None,0,0
43=Neutral,CAOILD,256,230,208,64,01000001,1,0,1,0,0,None,None,None,0,0
44=Neutral,CAOILD,256,230,163,64,01000001,1,0,1,0,0,None,None,None,0,0
45=Neutral,CAOILD,256,235,163,64,01000001,1,0,1,0,0,None,None,None,0,0
46=Neutral,CAOILD,256,230,169,64,01000001,1,0,1,0,0,None,None,None,0,0
47=Neutral,CAOILD,256,235,169,64,01000001,1,0,1,0,0,None,None,None,0,0
48=Neutral,CAOILD,256,231,149,64,01000001,1,0,1,0,0,None,None,None,0,0
49=Neutral,CAOILD,256,236,148,64,01000001,1,0,1,0,0,None,None,None,0,0
50=Neutral,CAOILD,256,231,143,64,01000001,1,0,1,0,0,None,None,None,0,0
51=Neutral,CAOILD,256,236,143,64,01000001,1,0,1,0,0,None,None,None,0,0
52=Neutral,CAMACH,256,57,164,64,None,1,0,1,0,0,None,None,None,0,0
53=Neutral,CAMACH,256,56,146,64,None,1,0,1,0,0,None,None,None,0,0
54=Neutral,CAMACH,256,241,200,64,None,1,0,1,0,0,None,None,None,0,0
55=Neutral,CAAIRP,256,241,197,64,01000001,1,0,1,0,0,None,None,None,0,0
56=Neutral,CAAIRP,256,241,165,64,01000001,1,0,1,0,0,None,None,None,0,0
57=Neutral,CAMACH,256,245,165,64,None,1,0,1,0,0,None,None,None,0,0
58=Neutral,CAAIRP,256,241,145,64,01000001,1,0,1,0,0,None,None,None,0,0
59=Neutral,CAMACH,256,244,145,64,None,1,0,1,0,0,None,None,None,0,0
60=Neutral,CAOILD,256,232,96,64,01000001,1,0,1,0,0,None,None,None,0,0
61=Neutral,CAOILD,256,237,96,64,01000001,1,0,1,0,0,None,None,None,0,0
62=Neutral,CAOILD,256,232,101,64,01000001,1,0,1,0,0,None,None,None,0,0
63=Neutral,CAOILD,256,237,101,64,01000001,1,0,1,0,0,None,None,None,0,0
64=Neutral,CATHOSP,256,165,241,64,01000001,1,0,1,0,0,None,None,None,0,0
65=Neutral,CAMACH,256,240,106,64,None,1,0,1,0,0,None,None,None,0,0
66=Neutral,CAAIRP,256,239,110,64,01000001,1,0,1,0,0,None,None,None,0,0
67=Neutral,CATHOSP,256,151,256,64,01000001,1,0,1,0,0,None,None,None,0,0
68=Neutral,CATHOSP,256,118,50,64,01000001,1,0,1,0,0,None,None,None,0,0
69=Neutral,CATHOSP,256,134,65,64,01000001,1,0,1,0,0,None,None,None,0,0
70=Neutral,CASLAB,256,151,260,64,None,1,0,1,0,0,None,None,None,0,0
71=Neutral,CASLAB,256,119,69,64,None,1,0,1,0,0,None,None,None,0,0
72=Neutral,CASLAB,256,118,54,64,None,1,0,1,0,0,None,None,None,0,0
73=Neutral,CASLAB,256,134,69,64,None,1,0,1,0,0,None,None,None,0,0
74=Neutral,CASLAB,256,133,54,64,None,1,0,1,0,0,None,None,None,0,0
75=Neutral,CASLAB,256,165,245,64,None,1,0,1,0,0,None,None,None,0,0
76=Neutral,CASLAB,256,150,244,64,None,1,0,1,0,0,None,None,None,0,0
77=Neutral,CASLAB,256,166,260,64,None,1,0,1,0,0,None,None,None,0,0
78=Neutral,CATHOSP,256,150,240,64,01000001,1,0,1,0,0,None,None,None,0,0
79=Neutral,CATHOSP,256,166,256,64,01000001,1,0,1,0,0,None,None,None,0,0
80=Neutral,CATHOSP,256,133,50,64,01000001,1,0,1,0,0,None,None,None,0,0
81=Neutral,CATHOSP,256,119,65,64,01000001,1,0,1,0,0,None,None,None,0,0
82=Neutral,CAFARM06,256,195,151,64,None,1,0,1,0,0,None,None,None,0,0
83=Neutral,CAFARM06,256,102,150,64,None,1,0,1,0,0,None,None,None,0,0
84=Neutral,CAFARM06,256,151,150,64,None,1,0,1,0,0,None,None,None,0,0
85=Neutral,CAPOWR,256,187,151,64,None,1,0,1,0,0,None,None,None,0,0
86=Neutral,CAPOWR,256,190,151,64,None,1,0,1,0,0,None,None,None,0,0
87=Neutral,CAPOWR,256,106,151,64,None,1,0,1,0,0,None,None,None,0,0
88=Neutral,CAPOWR,256,110,151,64,None,1,0,1,0,0,None,None,None,0,0
89=Neutral,CAOILD,256,147,158,64,01000001,1,0,1,0,0,None,None,None,0,0
90=Neutral,CAOILD,256,152,158,64,01000001,1,0,1,0,0,None,None,None,0,0
91=Neutral,CAOILD,256,143,151,64,01000001,1,0,1,0,0,None,None,None,0,0
92=Neutral,CAOILD,256,148,151,64,01000001,1,0,1,0,0,None,None,None,0,0
93=Neutral,NANRCT,256,47,115,64,None,1,0,1,0,0,None,None,None,0,0
94=Neutral,NANRCT,256,48,133,64,None,1,0,1,0,0,None,None,None,0,0
95=Neutral,NANRCT,256,44,153,64,None,1,0,1,0,0,None,None,None,0,0
96=Neutral,NANRCT,256,50,172,64,None,1,0,1,0,0,None,None,None,0,0
97=Neutral,NANRCT,256,50,186,64,None,1,0,1,0,0,None,None,None,0,0
98=Neutral,GASPYSAT,256,249,147,64,01000001,1,0,1,0,0,None,None,None,0,0
99=Neutral,GASPYSAT,256,249,166,64,01000001,1,0,1,0,0,None,None,None,0,0
100=Neutral,GAYARD,256,203,56,64,01000001,1,0,1,0,0,None,None,None,0,0
101=Neutral,GAYARD,256,208,61,64,01000001,1,0,1,0,0,None,None,None,0,0
102=Neutral,GAYARD,256,214,67,64,01000001,1,0,1,0,0,None,None,None,0,0
103=Neutral,GAYARD,256,220,73,64,01000001,1,0,1,0,0,None,None,None,0,0
104=Neutral,NAYARD,256,193,46,64,01000001,1,0,1,0,0,None,None,None,0,0
105=Neutral,NAYARD,256,189,42,64,01000001,1,0,1,0,0,None,None,None,0,0
106=Neutral,NAYARD,256,185,38,64,01000001,1,0,1,0,0,None,None,None,0,0
107=Neutral,NAYARD,256,182,35,64,01000001,1,0,1,0,0,None,None,None,0,0
108=Neutral,GAPILE,256,248,102,64,01000001,1,0,1,0,0,None,None,None,0,0
109=Neutral,GAPILE,256,241,95,64,01000001,1,0,1,0,0,None,None,None,0,0
110=Neutral,NAHAND,256,252,106,64,01000001,1,0,1,0,0,None,None,None,0,0
111=Neutral,NAHAND,256,236,90,64,01000001,1,0,1,0,0,None,None,None,0,0
112=Neutral,NANRCT,256,255,109,64,01000001,1,0,1,0,0,None,None,None,0,0
113=Neutral,NANRCT,256,244,98,64,01000001,1,0,1,0,0,None,None,None,0,0
114=Neutral,NACNST,256,254,123,64,01000001,1,0,1,0,0,None,None,None,0,0
115=Neutral,NACNST,256,254,128,64,01000001,1,0,1,0,0,None,None,None,0,0
116=Neutral,GACNST,256,254,183,64,01000001,1,0,1,0,0,None,None,None,0,0
117=Neutral,GACNST,256,254,178,64,01000001,1,0,1,0,0,None,None,None,0,0
118=Neutral,AMRADR,256,233,87,64,01000001,1,0,1,0,0,None,None,None,0,0
119=Neutral,GAYARD,256,170,23,64,01000001,1,0,1,0,0,None,None,None,0,0
120=Neutral,GAYARD,256,166,19,64,01000001,1,0,1,0,0,None,None,None,0,0
121=Neutral,GAYARD,256,162,15,64,01000001,1,0,1,0,0,None,None,None,0,0
122=Neutral,GAYARD,256,158,11,64,01000001,1,0,1,0,0,None,None,None,0,0
123=Neutral,GATECH,256,231,84,64,01000001,1,0,1,0,0,None,None,None,0,0
124=Neutral,NATECH,256,228,81,64,01000001,1,0,1,0,0,None,None,None,0,0

[Tags]
01000001=0,Give Enemy 1,01000000
01000003=0,Game Start 1,01000002
01000005=0,Timer Expired 1,01000004
; ---------- [Tags] ----------
wave_0_tag=0,ProceduralWave0 1,wave_0_trigger
wave_1_tag=0,ProceduralWave1 1,wave_1_trigger
wave_2_tag=0,ProceduralWave2 1,wave_2_trigger
wave_3_tag=0,ProceduralWave3 1,wave_3_trigger
wave_4_tag=0,ProceduralWave4 1,wave_4_trigger
wave_5_tag=0,ProceduralWave5 1,wave_5_trigger
wave_6_tag=0,ProceduralWave6 1,wave_6_trigger
wave_7_tag=0,ProceduralWave7 1,wave_7_trigger
wave_8_tag=0,ProceduralWave8 1,wave_8_trigger
wave_9_tag=0,ProceduralWave9 1,wave_9_trigger
wave_10_tag=0,ProceduralWave10 1,wave_10_trigger
wave_11_tag=0,ProceduralWave11 1,wave_11_trigger
wave_12_tag=0,ProceduralWave12 1,wave_12_trigger
wave_13_tag=0,ProceduralWave13 1,wave_13_trigger
wave_14_tag=0,ProceduralWave14 1,wave_14_trigger
wave_15_tag=0,ProceduralWave15 1,wave_15_trigger
wave_16_tag=0,ProceduralWave16 1,wave_16_trigger
wave_17_tag=0,ProceduralWave17 1,wave_17_trigger
wave_18_tag=0,ProceduralWave18 1,wave_18_trigger
wave_19_tag=0,ProceduralWave19 1,wave_19_trigger
wave_20_tag=0,ProceduralWave20 1,wave_20_trigger
wave_21_tag=0,ProceduralWave21 1,wave_21_trigger
wave_22_tag=0,ProceduralWave22 1,wave_22_trigger
wave_23_tag=0,ProceduralWave23 1,wave_23_trigger
wave_24_tag=0,ProceduralWave24 1,wave_24_trigger
wave_25_tag=0,ProceduralWave25 1,wave_25_trigger
wave_26_tag=0,ProceduralWave26 1,wave_26_trigger
wave_27_tag=0,ProceduralWave27 1,wave_27_trigger
wave_28_tag=0,ProceduralWave28 1,wave_28_trigger
wave_29_tag=0,ProceduralWave29 1,wave_29_trigger
wave_30_tag=0,ProceduralWave30 1,wave_30_trigger
wave_31_tag=0,ProceduralWave31 1,wave_31_trigger
wave_32_tag=0,ProceduralWave32 1,wave_32_trigger
wave_33_tag=0,ProceduralWave33 1,wave_33_trigger
wave_34_tag=0,ProceduralWave34 1,wave_34_trigger
wave_35_tag=0,ProceduralWave35 1,wave_35_trigger
wave_36_tag=0,ProceduralWave36 1,wave_36_trigger
wave_37_tag=0,ProceduralWave37 1,wave_37_trigger
wave_38_tag=0,ProceduralWave38 1,wave_38_trigger
wave_39_tag=0,ProceduralWave39 1,wave_39_trigger
wave_40_tag=0,ProceduralWave40 1,wave_40_trigger
wave_41_tag=0,ProceduralWave41 1,wave_41_trigger
wave_42_tag=0,ProceduralWave42 1,wave_42_trigger
wave_43_tag=0,ProceduralWave43 1,wave_43_trigger
wave_44_tag=0,ProceduralWave44 1,wave_44_trigger
wave_45_tag=0,ProceduralWave45 1,wave_45_trigger
wave_46_tag=0,ProceduralWave46 1,wave_46_trigger
wave_47_tag=0,ProceduralWave47 1,wave_47_trigger
wave_48_tag=0,ProceduralWave48 1,wave_48_trigger
wave_49_tag=0,ProceduralWave49 1,wave_49_trigger
wave_50_tag=0,ProceduralWave50 1,wave_50_trigger
wave_51_tag=0,ProceduralWave51 1,wave_51_trigger
wave_52_tag=0,ProceduralWave52 1,wave_52_trigger
wave_53_tag=0,ProceduralWave53 1,wave_53_trigger
wave_54_tag=0,ProceduralWave54 1,wave_54_trigger
wave_55_tag=0,ProceduralWave55 1,wave_55_trigger
wave_56_tag=0,ProceduralWave56 1,wave_56_trigger
wave_57_tag=0,ProceduralWave57 1,wave_57_trigger
wave_58_tag=0,ProceduralWave58 1,wave_58_trigger
wave_59_tag=0,ProceduralWave59 1,wave_59_trigger
wave_60_tag=0,ProceduralWave60 1,wave_60_trigger
wave_61_tag=0,ProceduralWave61 1,wave_61_trigger
wave_62_tag=0,ProceduralWave62 1,wave_62_trigger
wave_63_tag=0,ProceduralWave63 1,wave_63_trigger
wave_64_tag=0,ProceduralWave64 1,wave_64_trigger
wave_65_tag=0,ProceduralWave65 1,wave_65_trigger
wave_66_tag=0,ProceduralWave66 1,wave_66_trigger
wave_67_tag=0,ProceduralWave67 1,wave_67_trigger
wave_68_tag=0,ProceduralWave68 1,wave_68_trigger
wave_69_tag=0,ProceduralWave69 1,wave_69_trigger

[TaskForces]
; ---------- [TaskForces] ----------
0=wave_0_taskforce
1=wave_1_taskforce
2=wave_2_taskforce
3=wave_3_taskforce
4=wave_4_taskforce
5=wave_5_taskforce
6=wave_6_taskforce
7=wave_7_taskforce
8=wave_8_taskforce
9=wave_9_taskforce
10=wave_10_taskforce
11=wave_11_taskforce
12=wave_12_taskforce
13=wave_13_taskforce
14=wave_14_taskforce
15=wave_15_taskforce
16=wave_16_taskforce
17=wave_17_taskforce
18=wave_18_taskforce
19=wave_19_taskforce
20=wave_20_taskforce
21=wave_21_taskforce
22=wave_22_taskforce
23=wave_23_taskforce
24=wave_24_taskforce
25=wave_25_taskforce
26=wave_26_taskforce
27=wave_27_taskforce
28=wave_28_taskforce
29=wave_29_taskforce
30=wave_30_taskforce
31=wave_31_taskforce
32=wave_32_taskforce
33=wave_33_taskforce
34=wave_34_taskforce
35=wave_35_taskforce
36=wave_36_taskforce
37=wave_37_taskforce
38=wave_38_taskforce
39=wave_39_taskforce
40=wave_40_taskforce
41=wave_41_taskforce
42=wave_42_taskforce
43=wave_43_taskforce
44=wave_44_taskforce
45=wave_45_taskforce
46=wave_46_taskforce
47=wave_47_taskforce
48=wave_48_taskforce
49=wave_49_taskforce
50=wave_50_taskforce
51=wave_51_taskforce
52=wave_52_taskforce
53=wave_53_taskforce
54=wave_54_taskforce
55=wave_55_taskforce
56=wave_56_taskforce
57=wave_57_taskforce
58=wave_58_taskforce
59=wave_59_taskforce
60=wave_60_taskforce
61=wave_61_taskforce
62=wave_62_taskforce
63=wave_63_taskforce
64=wave_64_taskforce
65=wave_65_taskforce
66=wave_66_taskforce
67=wave_67_taskforce
68=wave_68_taskforce
69=wave_69_taskforce

[TeamTypes]
; ---------- [TeamTypes] ----------
0=wave_0_teamtype
1=wave_1_teamtype
2=wave_2_teamtype
3=wave_3_teamtype
4=wave_4_teamtype
5=wave_5_teamtype
6=wave_6_teamtype
7=wave_7_teamtype
8=wave_8_teamtype
9=wave_9_teamtype
10=wave_10_teamtype
11=wave_11_teamtype
12=wave_12_teamtype
13=wave_13_teamtype
14=wave_14_teamtype
15=wave_15_teamtype
16=wave_16_teamtype
17=wave_17_teamtype
18=wave_18_teamtype
19=wave_19_teamtype
20=wave_20_teamtype
21=wave_21_teamtype
22=wave_22_teamtype
23=wave_23_teamtype
24=wave_24_teamtype
25=wave_25_teamtype
26=wave_26_teamtype
27=wave_27_teamtype
28=wave_28_teamtype
29=wave_29_teamtype
30=wave_30_teamtype
31=wave_31_teamtype
32=wave_32_teamtype
33=wave_33_teamtype
34=wave_34_teamtype
35=wave_35_teamtype
36=wave_36_teamtype
37=wave_37_teamtype
38=wave_38_teamtype
39=wave_39_teamtype
40=wave_40_teamtype
41=wave_41_teamtype
42=wave_42_teamtype
43=wave_43_teamtype
44=wave_44_teamtype
45=wave_45_teamtype
46=wave_46_teamtype
47=wave_47_teamtype
48=wave_48_teamtype
49=wave_49_teamtype
50=wave_50_teamtype
51=wave_51_teamtype
52=wave_52_teamtype
53=wave_53_teamtype
54=wave_54_teamtype
55=wave_55_teamtype
56=wave_56_teamtype
57=wave_57_teamtype
58=wave_58_teamtype
59=wave_59_teamtype
60=wave_60_teamtype
61=wave_61_teamtype
62=wave_62_teamtype
63=wave_63_teamtype
64=wave_64_teamtype
65=wave_65_teamtype
66=wave_66_teamtype
67=wave_67_teamtype
68=wave_68_teamtype
69=wave_69_teamtype

[Terrain]
112260=TIBTRE01
117260=TIBTRE01
117265=TIBTRE01
122260=TIBTRE01
122265=TIBTRE01
122270=TIBTRE01
123036=TIBTRE02
125036=TIBTRE01
126034=TIBTRE02
126266=TIBTRE02
126267=TIBTRE02
127034=TIBTRE02
127260=TIBTRE01
127263=TIBTRE02
127265=TIBTRE01
127270=TIBTRE01
127275=TIBTRE01
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129034=TIBTRE02
130031=TIBTRE01
130033=TIBTRE02
130036=TIBTRE01
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132028=TIBTRE02
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157285=TIBTRE01
157290=TIBTRE01
158017=TIBTRE02
158022=TIBTRE02
158024=TIBTRE02
158273=TIBTRE02
159028=TIBTRE02
159033=TIBTRE02
159263=TIBTRE02
159268=TIBTRE02
159279=TIBTRE02
160016=TIBTRE02
160021=TIBTRE01
160026=TIBTRE01
160031=TIBTRE01
160036=TIBTRE01
161019=TIBTRE02
161024=TIBTRE02
162029=TIBTRE02
162034=TIBTRE02
162260=TIBTRE01
162265=TIBTRE01
162270=TIBTRE01
162275=TIBTRE01
162280=TIBTRE01
162285=TIBTRE01
163022=TIBTRE02
163027=TIBTRE02
164033=TIBTRE02
164274=TIBTRE02
165021=TIBTRE01
165026=TIBTRE01
165031=TIBTRE01
165036=TIBTRE01
166024=TIBTRE02
166029=TIBTRE02
166267=TIBTRE02
167034=TIBTRE02
167260=TIBTRE01
167265=TIBTRE01
167270=TIBTRE01
167275=TIBTRE01
167280=TIBTRE01
168028=TIBTRE02
168032=TIBTRE02
170026=TIBTRE01
170031=TIBTRE01
170036=TIBTRE01
170261=TIBTRE02
171029=TIBTRE02
171034=TIBTRE02
171266=TIBTRE02
173033=TIBTRE02
173260=TIBTRE01
173265=TIBTRE01
173270=TIBTRE01
173275=TIBTRE01
175031=TIBTRE01
175036=TIBTRE01
176034=TIBTRE02
178034=TIBTRE02
178036=TIBTRE02
178260=TIBTRE01
178262=TIBTRE02
178265=TIBTRE01
178270=TIBTRE01
180036=TIBTRE02
182261=TIBTRE02
183260=TIBTRE01
183265=TIBTRE01
188260=TIBTRE01

[Triggers]
01000000=Americans,<none>,Give Enemy,0,1,1,1,0
01000002=Americans,<none>,Game Start,0,1,1,1,0
01000004=Americans,<none>,Timer Expired,1,1,1,1,0
; ---------- [Triggers] ----------
wave_0_trigger=Americans,<none>,ProceduralWave0,0,1,1,1,0
wave_1_trigger=Americans,<none>,ProceduralWave1,0,1,1,1,0
wave_2_trigger=Americans,<none>,ProceduralWave2,0,1,1,1,0
wave_3_trigger=Americans,<none>,ProceduralWave3,0,1,1,1,0
wave_4_trigger=Americans,<none>,ProceduralWave4,0,1,1,1,0
wave_5_trigger=Americans,<none>,ProceduralWave5,0,1,1,1,0
wave_6_trigger=Americans,<none>,ProceduralWave6,0,1,1,1,0
wave_7_trigger=Americans,<none>,ProceduralWave7,0,1,1,1,0
wave_8_trigger=Americans,<none>,ProceduralWave8,0,1,1,1,0
wave_9_trigger=Americans,<none>,ProceduralWave9,0,1,1,1,0
wave_10_trigger=Americans,<none>,ProceduralWave10,0,1,1,1,0
wave_11_trigger=Americans,<none>,ProceduralWave11,0,1,1,1,0
wave_12_trigger=Americans,<none>,ProceduralWave12,0,1,1,1,0
wave_13_trigger=Americans,<none>,ProceduralWave13,0,1,1,1,0
wave_14_trigger=Americans,<none>,ProceduralWave14,0,1,1,1,0
wave_15_trigger=Americans,<none>,ProceduralWave15,0,1,1,1,0
wave_16_trigger=Americans,<none>,ProceduralWave16,0,1,1,1,0
wave_17_trigger=Americans,<none>,ProceduralWave17,0,1,1,1,0
wave_18_trigger=Americans,<none>,ProceduralWave18,0,1,1,1,0
wave_19_trigger=Americans,<none>,ProceduralWave19,0,1,1,1,0
wave_20_trigger=Americans,<none>,ProceduralWave20,0,1,1,1,0
wave_21_trigger=Americans,<none>,ProceduralWave21,0,1,1,1,0
wave_22_trigger=Americans,<none>,ProceduralWave22,0,1,1,1,0
wave_23_trigger=Americans,<none>,ProceduralWave23,0,1,1,1,0
wave_24_trigger=Americans,<none>,ProceduralWave24,0,1,1,1,0
wave_25_trigger=Americans,<none>,ProceduralWave25,0,1,1,1,0
wave_26_trigger=Americans,<none>,ProceduralWave26,0,1,1,1,0
wave_27_trigger=Americans,<none>,ProceduralWave27,0,1,1,1,0
wave_28_trigger=Americans,<none>,ProceduralWave28,0,1,1,1,0
wave_29_trigger=Americans,<none>,ProceduralWave29,0,1,1,1,0
wave_30_trigger=Americans,<none>,ProceduralWave30,0,1,1,1,0
wave_31_trigger=Americans,<none>,ProceduralWave31,0,1,1,1,0
wave_32_trigger=Americans,<none>,ProceduralWave32,0,1,1,1,0
wave_33_trigger=Americans,<none>,ProceduralWave33,0,1,1,1,0
wave_34_trigger=Americans,<none>,ProceduralWave34,0,1,1,1,0
wave_35_trigger=Americans,<none>,ProceduralWave35,0,1,1,1,0
wave_36_trigger=Americans,<none>,ProceduralWave36,0,1,1,1,0
wave_37_trigger=Americans,<none>,ProceduralWave37,0,1,1,1,0
wave_38_trigger=Americans,<none>,ProceduralWave38,0,1,1,1,0
wave_39_trigger=Americans,<none>,ProceduralWave39,0,1,1,1,0
wave_40_trigger=Americans,<none>,ProceduralWave40,0,1,1,1,0
wave_41_trigger=Americans,<none>,ProceduralWave41,0,1,1,1,0
wave_42_trigger=Americans,<none>,ProceduralWave42,0,1,1,1,0
wave_43_trigger=Americans,<none>,ProceduralWave43,0,1,1,1,0
wave_44_trigger=Americans,<none>,ProceduralWave44,0,1,1,1,0
wave_45_trigger=Americans,<none>,ProceduralWave45,0,1,1,1,0
wave_46_trigger=Americans,<none>,ProceduralWave46,0,1,1,1,0
wave_47_trigger=Americans,<none>,ProceduralWave47,0,1,1,1,0
wave_48_trigger=Americans,<none>,ProceduralWave48,0,1,1,1,0
wave_49_trigger=Americans,<none>,ProceduralWave49,0,1,1,1,0
wave_50_trigger=Americans,<none>,ProceduralWave50,0,1,1,1,0
wave_51_trigger=Americans,<none>,ProceduralWave51,0,1,1,1,0
wave_52_trigger=Americans,<none>,ProceduralWave52,0,1,1,1,0
wave_53_trigger=Americans,<none>,ProceduralWave53,0,1,1,1,0
wave_54_trigger=Americans,<none>,ProceduralWave54,0,1,1,1,0
wave_55_trigger=Americans,<none>,ProceduralWave55,0,1,1,1,0
wave_56_trigger=Americans,<none>,ProceduralWave56,0,1,1,1,0
wave_57_trigger=Americans,<none>,ProceduralWave57,0,1,1,1,0
wave_58_trigger=Americans,<none>,ProceduralWave58,0,1,1,1,0
wave_59_trigger=Americans,<none>,ProceduralWave59,0,1,1,1,0
wave_60_trigger=Americans,<none>,ProceduralWave60,0,1,1,1,0
wave_61_trigger=Americans,<none>,ProceduralWave61,0,1,1,1,0
wave_62_trigger=Americans,<none>,ProceduralWave62,0,1,1,1,0
wave_63_trigger=Americans,<none>,ProceduralWave63,0,1,1,1,0
wave_64_trigger=Americans,<none>,ProceduralWave64,0,1,1,1,0
wave_65_trigger=Americans,<none>,ProceduralWave65,0,1,1,1,0
wave_66_trigger=Americans,<none>,ProceduralWave66,0,1,1,1,0
wave_67_trigger=Americans,<none>,ProceduralWave67,0,1,1,1,0
wave_68_trigger=Americans,<none>,ProceduralWave68,0,1,1,1,0
wave_69_trigger=Americans,<none>,ProceduralWave69,0,1,1,1,0

[Waypoints]
0=194062
1=176063
2=134064
3=118064
4=163046
5=145046
6=157255
8=156240
9=183234
10=128235

[YuriCountry]
IQ=0
Edge=North
Color=DarkRed
Allies=YuriCountry
Country=YuriCountry
Credits=0
NodeCount=0
TechLevel=1
PercentBuilt=0
PlayerControl=no

[ScriptTypes]
; ---------- [ScriptTypes] ----------
0=smart_script_1

[smart_script_1]
0=46,2
1=46,5
2=46,25
3=46,26
4=46,301
5=46,312
6=46,7
7=46,6
8=46,14
9=46,10
10=46,304
11=46,307
12=46,0
13=46,65
14=46,302
15=46,3
16=46,1
17=46,11
18=46,15
19=46,303
20=46,358
21=0,7
22=0,3
23=0,5
24=0,4
25=0,6
26=0,2
27=0,2
28=0,2
29=0,2
30=0,1
31=46,2
32=46,25
33=46,301
34=46,2
35=46,25
36=46,301
37=46,2
38=46,25
39=46,301
40=0,2
41=46,5
42=46,26
43=46,312
44=46,5
45=46,26
46=46,312
47=46,5
48=46,26
49=46,312
50=0,6
51=0,6
52=0,6
53=0,6
54=0,6
55=0,5
56=0,5
57=0,5
58=0,5
59=0,5
60=0,2
61=0,2
62=0,2
63=0,2
64=6,1
Name=Confirmed General Invasion Target Script (CGITS)

; ---------- task forces and team types ----------

[wave_0_taskforce]
0=7,SENGINEER
1=7,SHK
Name=ProceduralWave0
Group=-1

[wave_0_teamtype]
Max=1
Full=yes
Name=ProceduralWave0
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_0_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_1_taskforce]
0=7,YENGINEER
1=7,ALL
Name=ProceduralWave1
Group=-1

[wave_1_teamtype]
Max=1
Full=yes
Name=ProceduralWave1
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_1_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_2_taskforce]
0=7,E2
1=7,TERROR
Name=ProceduralWave2
Group=-1

[wave_2_teamtype]
Max=1
Full=yes
Name=ProceduralWave2
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_2_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_3_taskforce]
0=9,BRUTE
1=9,ENGINEER
Name=ProceduralWave3
Group=-1

[wave_3_teamtype]
Max=1
Full=yes
Name=ProceduralWave3
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_3_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_4_taskforce]
0=8,GGI
1=10,SLAV
Name=ProceduralWave4
Group=-1

[wave_4_teamtype]
Max=1
Full=yes
Name=ProceduralWave4
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_4_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_5_taskforce]
0=11,E1
1=9,DNOA
Name=ProceduralWave5
Group=-1

[wave_5_teamtype]
Max=1
Full=yes
Name=ProceduralWave5
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_5_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_6_taskforce]
0=11,DOG
1=9,CCOMAND
Name=ProceduralWave6
Group=-1

[wave_6_teamtype]
Max=1
Full=yes
Name=ProceduralWave6
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_6_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_7_taskforce]
0=11,MUMY
1=12,CLEG
Name=ProceduralWave7
Group=-1

[wave_7_teamtype]
Max=1
Full=yes
Name=ProceduralWave7
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_7_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_8_taskforce]
0=12,CAOS
1=13,LUNR
Name=ProceduralWave8
Group=-1

[wave_8_teamtype]
Max=1
Full=yes
Name=ProceduralWave8
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_8_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_9_taskforce]
0=14,FLAKT
1=14,MIND
Name=ProceduralWave9
Group=-1

[wave_9_teamtype]
Max=1
Full=yes
Name=ProceduralWave9
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_9_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_10_taskforce]
0=7,AC130
1=12,SNIPE
Name=ProceduralWave10
Group=-1

[wave_10_teamtype]
Max=1
Full=yes
Name=ProceduralWave10
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_10_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_11_taskforce]
0=7,TsarBomber
1=17,ROCKETMAN
Name=ProceduralWave11
Group=-1

[wave_11_teamtype]
Max=1
Full=yes
Name=ProceduralWave11
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_11_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_12_taskforce]
0=15,HTNK
1=16,BORIS
Name=ProceduralWave12
Group=-1

[wave_12_teamtype]
Max=1
Full=yes
Name=ProceduralWave12
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_12_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_13_taskforce]
0=18,PTROOP
1=16,CLEG
Name=ProceduralWave13
Group=-1

[wave_13_teamtype]
Max=1
Full=yes
Name=ProceduralWave13
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_13_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_14_taskforce]
0=20,DRON
1=16,TNKD
Name=ProceduralWave14
Group=-1

[wave_14_teamtype]
Max=1
Full=yes
Name=ProceduralWave14
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_14_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_15_taskforce]
0=19,VIRUS
1=16,LTNK
Name=ProceduralWave15
Group=-1

[wave_15_teamtype]
Max=1
Full=yes
Name=ProceduralWave15
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_15_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_16_taskforce]
0=21,JUMPJET
1=22,GHOST
Name=ProceduralWave16
Group=-1

[wave_16_teamtype]
Max=1
Full=yes
Name=ProceduralWave16
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_16_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_17_taskforce]
0=23,HARV
1=19,TTNK
Name=ProceduralWave17
Group=-1

[wave_17_teamtype]
Max=1
Full=yes
Name=ProceduralWave17
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_17_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_18_taskforce]
0=25,MTNK
1=7,DTRUCK
Name=ProceduralWave18
Group=-1

[wave_18_teamtype]
Max=1
Full=yes
Name=ProceduralWave18
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_18_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_19_taskforce]
0=24,FV
1=18,CCOMAND
Name=ProceduralWave19
Group=-1

[wave_19_teamtype]
Max=1
Full=yes
Name=ProceduralWave19
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_19_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_20_taskforce]
0=19,MGTK
1=28,DRONEMAN
Name=ProceduralWave20
Group=-1

[wave_20_teamtype]
Max=1
Full=yes
Name=ProceduralWave20
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_20_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_21_taskforce]
0=27,BFRT
1=27,TELE
Name=ProceduralWave21
Group=-1

[wave_21_teamtype]
Max=1
Full=yes
Name=ProceduralWave21
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_21_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_22_taskforce]
0=24,V3
1=28,YURIPR
Name=ProceduralWave22
Group=-1

[wave_22_teamtype]
Max=1
Full=yes
Name=ProceduralWave22
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_22_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_23_taskforce]
0=24,SCHP
1=16,SHAD
Name=ProceduralWave23
Group=-1

[wave_23_teamtype]
Max=1
Full=yes
Name=ProceduralWave23
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_23_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_24_taskforce]
0=22,SAIYAN
1=30,HOWI
Name=ProceduralWave24
Group=-1

[wave_24_teamtype]
Max=1
Full=yes
Name=ProceduralWave24
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_24_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_25_taskforce]
0=24,CIVAN
1=23,SUPER_ADOG
Name=ProceduralWave25
Group=-1

[wave_25_teamtype]
Max=1
Full=yes
Name=ProceduralWave25
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_25_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_26_taskforce]
0=29,ORCA
1=30,MIND
Name=ProceduralWave26
Group=-1

[wave_26_teamtype]
Max=1
Full=yes
Name=ProceduralWave26
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_26_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_27_taskforce]
0=26,HIND
1=26,SUPER_DOG
Name=ProceduralWave27
Group=-1

[wave_27_teamtype]
Max=1
Full=yes
Name=ProceduralWave27
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_27_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_28_taskforce]
0=32,YTNK
1=30,TsarBomber
Name=ProceduralWave28
Group=-1

[wave_28_teamtype]
Max=1
Full=yes
Name=ProceduralWave28
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_28_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_29_taskforce]
0=31,MIG29
1=26,ZEP
Name=ProceduralWave29
Group=-1

[wave_29_teamtype]
Max=1
Full=yes
Name=ProceduralWave29
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_29_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_30_taskforce]
0=32,APOC
1=33,AWACS
Name=ProceduralWave30
Group=-1

[wave_30_teamtype]
Max=1
Full=yes
Name=ProceduralWave30
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_30_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_31_taskforce]
0=33,SREF
1=31,AC130
Name=ProceduralWave31
Group=-1

[wave_31_teamtype]
Max=1
Full=yes
Name=ProceduralWave31
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_31_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_32_taskforce]
0=35,BEAG
1=33,DISK
Name=ProceduralWave32
Group=-1

[wave_32_teamtype]
Max=1
Full=yes
Name=ProceduralWave32
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_32_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=1
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_33_taskforce]
0=20,SHAD
1=37,SUPER_ADOG
Name=ProceduralWave33
Group=-1

[wave_33_teamtype]
Max=1
Full=yes
Name=ProceduralWave33
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_33_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_34_taskforce]
0=34,ZEP
1=41,CCOMAND
Name=ProceduralWave34
Group=-1

[wave_34_teamtype]
Max=1
Full=yes
Name=ProceduralWave34
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_34_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_35_taskforce]
0=42,HARV
1=31,AWACS
Name=ProceduralWave35
Group=-1

[wave_35_teamtype]
Max=1
Full=yes
Name=ProceduralWave35
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_35_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_36_taskforce]
0=34,YURIPR
1=32,CCOMAND
Name=ProceduralWave36
Group=-1

[wave_36_teamtype]
Max=1
Full=yes
Name=ProceduralWave36
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_36_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_37_taskforce]
0=42,TsarBomber
1=30,MIG29
Name=ProceduralWave37
Group=-1

[wave_37_teamtype]
Max=1
Full=yes
Name=ProceduralWave37
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_37_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_38_taskforce]
0=40,SREF
1=35,TELE
Name=ProceduralWave38
Group=-1

[wave_38_teamtype]
Max=1
Full=yes
Name=ProceduralWave38
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_38_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_39_taskforce]
0=42,SUPER_ADOG
1=29,V3
Name=ProceduralWave39
Group=-1

[wave_39_teamtype]
Max=1
Full=yes
Name=ProceduralWave39
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_39_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_40_taskforce]
0=32,SUPER_DOG
1=39,TELE
Name=ProceduralWave40
Group=-1

[wave_40_teamtype]
Max=1
Full=yes
Name=ProceduralWave40
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_40_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_41_taskforce]
0=31,TTNK
1=38,HOWI
Name=ProceduralWave41
Group=-1

[wave_41_teamtype]
Max=1
Full=yes
Name=ProceduralWave41
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_41_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_42_taskforce]
0=30,ZEP
1=10,DTRUCK
Name=ProceduralWave42
Group=-1

[wave_42_teamtype]
Max=1
Full=yes
Name=ProceduralWave42
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_42_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_43_taskforce]
0=31,V3
1=35,AC130
Name=ProceduralWave43
Group=-1

[wave_43_teamtype]
Max=1
Full=yes
Name=ProceduralWave43
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_43_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_44_taskforce]
0=39,HTK
1=15,DTRUCK
Name=ProceduralWave44
Group=-1

[wave_44_teamtype]
Max=1
Full=yes
Name=ProceduralWave44
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_44_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_45_taskforce]
0=36,ZEP
1=37,MGTK
Name=ProceduralWave45
Group=-1

[wave_45_teamtype]
Max=1
Full=yes
Name=ProceduralWave45
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_45_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_46_taskforce]
0=42,SUPER_DOG
1=29,TELE
Name=ProceduralWave46
Group=-1

[wave_46_teamtype]
Max=1
Full=yes
Name=ProceduralWave46
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_46_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_47_taskforce]
0=39,YTNK
1=28,AC130
Name=ProceduralWave47
Group=-1

[wave_47_teamtype]
Max=1
Full=yes
Name=ProceduralWave47
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_47_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_48_taskforce]
0=34,SAIYAN
1=33,DISK
Name=ProceduralWave48
Group=-1

[wave_48_teamtype]
Max=1
Full=yes
Name=ProceduralWave48
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_48_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_49_taskforce]
0=34,SUPER_DOG
1=37,SREF
Name=ProceduralWave49
Group=-1

[wave_49_teamtype]
Max=1
Full=yes
Name=ProceduralWave49
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_49_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_50_taskforce]
0=34,TELE
1=32,V3
Name=ProceduralWave50
Group=-1

[wave_50_teamtype]
Max=1
Full=yes
Name=ProceduralWave50
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_50_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_51_taskforce]
0=33,APOC
1=34,MIG29
Name=ProceduralWave51
Group=-1

[wave_51_teamtype]
Max=1
Full=yes
Name=ProceduralWave51
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_51_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_52_taskforce]
0=29,BEAG
1=40,ZEP
Name=ProceduralWave52
Group=-1

[wave_52_teamtype]
Max=1
Full=yes
Name=ProceduralWave52
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_52_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_53_taskforce]
0=34,HTK
1=39,SAIYAN
Name=ProceduralWave53
Group=-1

[wave_53_teamtype]
Max=1
Full=yes
Name=ProceduralWave53
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_53_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_54_taskforce]
0=38,MIND
1=41,ZEP
Name=ProceduralWave54
Group=-1

[wave_54_teamtype]
Max=1
Full=yes
Name=ProceduralWave54
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_54_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_55_taskforce]
0=30,FV
1=35,HOWI
Name=ProceduralWave55
Group=-1

[wave_55_teamtype]
Max=1
Full=yes
Name=ProceduralWave55
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_55_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=2
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_56_taskforce]
0=42,FV
1=41,SREF
Name=ProceduralWave56
Group=-1

[wave_56_teamtype]
Max=1
Full=yes
Name=ProceduralWave56
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_56_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_57_taskforce]
0=35,V3
1=39,HTK
Name=ProceduralWave57
Group=-1

[wave_57_teamtype]
Max=1
Full=yes
Name=ProceduralWave57
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_57_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_58_taskforce]
0=30,TsarBomber
1=41,MGTK
Name=ProceduralWave58
Group=-1

[wave_58_teamtype]
Max=1
Full=yes
Name=ProceduralWave58
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_58_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_59_taskforce]
0=35,ZEP
1=38,HARV
Name=ProceduralWave59
Group=-1

[wave_59_teamtype]
Max=1
Full=yes
Name=ProceduralWave59
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_59_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_60_taskforce]
0=35,MGTK
1=30,V3
Name=ProceduralWave60
Group=-1

[wave_60_teamtype]
Max=1
Full=yes
Name=ProceduralWave60
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_60_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_61_taskforce]
0=36,TTNK
1=31,YTNK
Name=ProceduralWave61
Group=-1

[wave_61_teamtype]
Max=1
Full=yes
Name=ProceduralWave61
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_61_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_62_taskforce]
0=38,HOWI
1=35,HIND
Name=ProceduralWave62
Group=-1

[wave_62_teamtype]
Max=1
Full=yes
Name=ProceduralWave62
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_62_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_63_taskforce]
0=33,HARV
1=39,MIND
Name=ProceduralWave63
Group=-1

[wave_63_teamtype]
Max=1
Full=yes
Name=ProceduralWave63
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_63_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_64_taskforce]
0=17,SHAD
1=42,DISK
Name=ProceduralWave64
Group=-1

[wave_64_teamtype]
Max=1
Full=yes
Name=ProceduralWave64
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_64_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_65_taskforce]
0=37,SREF
1=30,SUPER_DOG
Name=ProceduralWave65
Group=-1

[wave_65_teamtype]
Max=1
Full=yes
Name=ProceduralWave65
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_65_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_66_taskforce]
0=26,AC130
1=41,SAIYAN
Name=ProceduralWave66
Group=-1

[wave_66_teamtype]
Max=1
Full=yes
Name=ProceduralWave66
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_66_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_67_taskforce]
0=35,APOC
1=35,MGTK
Name=ProceduralWave67
Group=-1

[wave_67_teamtype]
Max=1
Full=yes
Name=ProceduralWave67
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_67_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_68_taskforce]
0=30,DISK
1=27,AC130
Name=ProceduralWave68
Group=-1

[wave_68_teamtype]
Max=1
Full=yes
Name=ProceduralWave68
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_68_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no

[wave_69_taskforce]
0=35,YTNK
1=42,AWACS
Name=ProceduralWave69
Group=-1

[wave_69_teamtype]
Max=1
Full=yes
Name=ProceduralWave69
Group=-1
House=<Player @ G>
Script=smart_script_1
Whiner=no
Droppod=no
Suicide=no
Loadable=no
Prebuild=no
Priority=1
Waypoint=A
Annoyance=no
IonImmune=no
Recruiter=no
Reinforce=no
TaskForce=wave_69_taskforce
TechLevel=0
Aggressive=yes
Autocreate=yes
GuardSlower=no
OnTransOnly=no
AvoidThreats=no
LooseRecruit=no
VeteranLevel=3
IsBaseDefense=no
UseTransportOrigin=no
OnlyTargetHouseEnemy=no
TransportsReturnOnUnload=no
AreTeamMembersRecruitable=no


[Digest]
1=pb8oH3md0ENLhUHan+qb+bhCDeI=


[
